extends Sprite2D var speed:int # Called when the node enters the scene tree for the first time. func _ready() -> void: frame = randi_range(0,3) var sc = randi_range(1,6) scale = Vector2(sc,sc) speed = randi_range(-1,-4) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: global_position.x += speed