[gd_scene load_steps=7 format=3 uid="uid://52knyyx1ypg1"] [ext_resource type="Texture2D" uid="uid://c2ty5xty0mk3t" path="res://assets/images/clouds/w4.png" id="1_rtr5g"] [sub_resource type="Gradient" id="Gradient_urd7v"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ci4ss"] gradient = SubResource("Gradient_urd7v") [sub_resource type="Curve" id="Curve_8m5j8"] min_value = -1.0 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_b62ow"] curve = SubResource("Curve_8m5j8") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tayv3"] particle_flag_disable_z = true emission_shape_scale = Vector3(0, 1, 1) angle_min = -180.0 angle_max = 180.0 initial_velocity_max = 300.0 angular_velocity_min = -180.0 angular_velocity_max = -1.60933e-05 gravity = Vector3(0, 98, 0) color_ramp = SubResource("GradientTexture1D_ci4ss") hue_variation_min = -1.0 hue_variation_max = 1.0 hue_variation_curve = SubResource("CurveTexture_b62ow") collision_mode = 1 collision_friction = 0.0 collision_bounce = 1.0 [node name="puff" type="GPUParticles2D"] emitting = false amount = 40 process_material = SubResource("ParticleProcessMaterial_tayv3") texture = ExtResource("1_rtr5g") lifetime = 4.0 one_shot = true explosiveness = 1.0