rules in extra datei
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c110dd67c7
commit
79a048dfd6
4 changed files with 57 additions and 33 deletions
2
.gitignore
vendored
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2
.gitignore
vendored
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__pycache__
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*.swp
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55
button.py
55
button.py
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import pygame
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import pygame
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class Button():
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class Button:
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def __init__(self, screen, color, pos, width, height, text) -> None:
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def __init__(self, screen, color, pos, width, height, text) -> None:
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self.pos = pos
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self.pos = pos
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self.größe = width,height
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self.größe = width, height
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self.color = color
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self.color = color
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self.screen = screen
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self.screen = screen
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self.text = text
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self.text = text
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def draw(self):
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def draw(self):
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pygame.draw.rect(self.screen,
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pygame.draw.rect(
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self.color,
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self.screen,
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(self.pos[0]-self.größe[0]//2,
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self.color,
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self.pos[1]-self.größe[1]//2,
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(
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self.größe[0],
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self.pos[0] - self.größe[0] // 2,
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self.größe[1])
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self.pos[1] - self.größe[1] // 2,
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self.größe[0],
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self.größe[1],
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),
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)
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)
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pygame.draw.rect(self.screen,
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pygame.draw.rect(
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(0,150,0),
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self.screen,
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(self.pos[0]-self.größe[0]//2,
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(0, 150, 0),
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self.pos[1]-self.größe[1]//2,
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(
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self.größe[0],
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self.pos[0] - self.größe[0] // 2,
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self.größe[1]),
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self.pos[1] - self.größe[1] // 2,
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2
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self.größe[0],
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self.größe[1],
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),
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2,
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)
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)
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font = pygame.font.Font(None, 30)
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font = pygame.font.Font(None, 30)
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text_surface = font.render(self.text, True, (0,0,0))
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text_surface = font.render(self.text, True, (0, 0, 0))
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text_rect = text_surface.get_rect()
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text_rect = text_surface.get_rect()
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text_rect.center = (self.pos[0],
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text_rect.center = (self.pos[0], self.pos[1])
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self.pos[1])
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self.screen.blit(text_surface, text_rect)
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self.screen.blit(text_surface, text_rect)
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def check_hovered(self, mouse):
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def check_hovered(self, mouse):
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if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
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if (
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self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
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self.pos[0] - self.größe[0] // 2
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<= mouse[0]
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<= self.pos[0] + self.größe[0] // 2
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and self.pos[1] - self.größe[1] // 2
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<= mouse[1]
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<= self.pos[1] + self.größe[1] // 2
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):
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return True
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return True
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else:
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else:
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return False
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return False
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19
main.py
19
main.py
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@ -1,6 +1,7 @@
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#!/usr/bin/python3
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#!/usr/bin/python3
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import pygame
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import pygame
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from button import *
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from button import Button
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from rules import pixel
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import copy
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import copy
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import random
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import random
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@ -60,16 +61,7 @@ def verarbeite_feld(feld):
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for pos in finde_nachbarn(x, y):
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for pos in finde_nachbarn(x, y):
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if feld[pos[0]][pos[1]]:
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if feld[pos[0]][pos[1]]:
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lives += 1
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lives += 1
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if feld[y][x]:
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new = pixel(feld[y][x], lives)
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if lives <= 1 or lives >= 4:
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new = False
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else:
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new = True
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else:
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if lives == 3:
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new = True
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else:
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new = False
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feld2[y][x] = new
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feld2[y][x] = new
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return feld2 # gib kopie zurück
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return feld2 # gib kopie zurück
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@ -183,6 +175,11 @@ if __name__ == "__main__":
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pause = not pause
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pause = not pause
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if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]:
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if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]:
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feld, feldx, feldy = make_feld(pixelsize, False)
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feld, feldx, feldy = make_feld(pixelsize, False)
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if (
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pressed_keys[pygame.K_RETURN]
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and not before_pressed_keys[pygame.K_RETURN]
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):
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feld, feldx, feldy = make_feld(pixelsize, True)
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## event managment
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## event managment
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for event in pygame.event.get():
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for event in pygame.event.get():
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12
rules.py
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12
rules.py
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@ -0,0 +1,12 @@
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def pixel(state, lives):
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if state:
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if lives <= 1 or lives >= 4:
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new = False
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else:
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new = True
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else:
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if lives == 3:
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new = True
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else:
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new = False
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return new
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