This commit is contained in:
Michael S. 2024-02-28 17:44:06 +01:00
commit c48222991b
2 changed files with 264 additions and 0 deletions

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import pygame
class Button():
def __init__(self, screen, color, pos, width, height, text) -> None:
self.pos = pos
self.größe = width,height
self.color = color
self.screen = screen
self.text = text
def draw(self):
pygame.draw.rect(self.screen,
self.color,
(self.pos[0]-self.größe[0]//2,
self.pos[1]-self.größe[1]//2,
self.größe[0],
self.größe[1])
)
pygame.draw.rect(self.screen,
(0,150,0),
(self.pos[0]-self.größe[0]//2,
self.pos[1]-self.größe[1]//2,
self.größe[0],
self.größe[1]),
2
)
font = pygame.font.Font(None, 30)
text_surface = font.render(self.text, True, (0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (self.pos[0],
self.pos[1])
self.screen.blit(text_surface, text_rect)
def check_hovered(self, mouse):
if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
return True
else:
return False

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#!/usr/bin/python3
import pygame
from button import *
import copy
import random
pygame.init()
## funktionen
def get_debug_text():
def text(text, line_counter):
debug_text = default_font.render(str(text), True, (255, 255, 255))
screen.blit(debug_text, (0, line_counter * default_font.get_height()))
line_counter = 1
globalvars = globals()
for a in globalvars:
text(f"{str(a)} = {str(globalvars[a])}", line_counter)
line_counter += 1
def centered_text(text=str, pos=tuple, color=tuple):
text = default_font.render(str(text), True, color, (255, 255, 255))
screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
def draw_feld(feld, block_size):
for a in range(len(feld[0])):
for b in range(len(feld)):
if feld[b][a]:
pygame.draw.rect(
screen,
(255,255,255),
(a * block_size, b * block_size, block_size, block_size),
)
def finde_nachbarn(x, y):
feldx, feldy = len(feld[0]), len(feld)
ov = (y - 1) % feldy , x % feldx
ovr = (y - 1) % feldy , (x + 1) % feldx
ovl = (y - 1) % feldy , (x - 1) % feldx
r = y , (x + 1) % feldx
l = y , (x - 1) % feldx
be = (y + 1) % feldy , x % feldx
ber = (y + 1) % feldy , (x + 1) % feldx
bel = (y + 1) % feldy , (x - 1) % feldx
return [ovl,ov, ovr, r, l, bel, be, ber]
def verarbeite_feld(feld):
feldx, feldy = len(feld[0]), len(feld) # bekomme feld größe
feld2 = copy.deepcopy(feld) # mache neue kopie
for y in range(feldy): # spalte
for x in range(feldx): # zeile
lives = 0
for pos in finde_nachbarn(x ,y):
if feld[pos[0]][pos[1]]:
lives += 1
if feld[y][x]:
if lives <= 1:new = False
elif lives >= 4:new = False
else: new = True
else:
if lives == 3:new = True
else: new = False
feld2[y][x] = new
return feld2 # gib kopie zurück
## Funktion zum Verarbeiten des Feldes
def make_feld(size,rand):
x = screensize[0] // size
y = screensize[1] // size
if rand:
feld = [[random.choice([False, True]) for _ in range(x)] for _ in range(y)]
else: feld = [[False for _ in range(x)] for _ in range(y)]
return feld, x, y
def resize_feld(feld, new_size, fill_with=False):
sx = screensize[0] // new_size
sy = screensize[1] // new_size
old_feld_size = len(feld[0]),len(feld)
new_feld = [[" " for _ in range(sx)] for _ in range(sy)]
for y in range(len(new_feld)):
for x in range(len(new_feld[0])):
if x < old_feld_size[0] and y < old_feld_size[1]:
new_feld[y][x] = feld[y][x]
else:
new_feld[y][x] = fill_with
return new_feld ,sx,sy
def setbutton_pos():
global buttons
for i, button in enumerate(buttons):
i += 1
button.pos = (screensize[0] - 70, button_abstandy * i)
## klassen
## variablen
screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE)
pygame.display.set_caption("GoL")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14)
feld, feldx, feldy = make_feld(20,True)
pause = False
pixelsize = 20 # größe eines pixels
button_abstandy = 30 # abstand von buttons
buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 25, 25, "\/"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Debug"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Reset"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Zoom"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Pause"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Randomize"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Clear"),
]
buttona = {"dropdown": 0, "debug": 1, "reset": 2, "zoom": 3, "pause": 4, "random": 5, "clear": 6}
setbutton_pos()
buttonhovered = [False, False, False, False, False, False, False]
buttons_to_render = 6 # button begrenzung
dropdown = True
before_buttonhovered = [False,False,False]
key_counter = 0
pressed_keys = pygame.key.get_pressed()
show_debug = False
running = True
if __name__ == "__main__":
while running:
## key managment
key_counter += 1
if key_counter == 5:
key_counter = 0
pressed_keys = pygame.key.get_pressed()
if True in pressed_keys:
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_PLUS] and not before_pressed_keys[pygame.K_PLUS]:
pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize)
if pressed_keys[pygame.K_MINUS] and not before_pressed_keys[pygame.K_MINUS]:
pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize)
if pressed_keys[pygame.K_d] and not before_pressed_keys[pygame.K_d]:
show_debug = not show_debug
if pressed_keys[pygame.K_SPACE] and not before_pressed_keys[pygame.K_SPACE]:
pause = not pause
if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]:
feld, feldx, feldy = make_feld(pixelsize,False)
## event managment
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
feld, feldx, feldy = resize_feld(feld,pixelsize)
setbutton_pos()
draw_feld(feld, pixelsize) # male feld mit color_key
mx, my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()
for button in buttons[:buttons_to_render]: # male jeden button
button.draw()
if True in mousepressed:
for i, button in enumerate(buttons[:buttons_to_render]):
# checke alle button ob die maus auf einen ist und schreibe es in die liste buttonhovered
if button.check_hovered((mx, my)):
buttonhovered[i] = True
else:
buttonhovered[i] = False
if not True in buttonhovered : # wenn nicht maus über button
if mousepressed[0] == True:
feld[my // pixelsize][mx // pixelsize] = True
else:
feld[my // pixelsize][mx // pixelsize] = False
if mousepressed[0] and not before_mousepressed[0]: # einmalklick von maus erfassen
if buttonhovered[buttona["dropdown"]]: # falls button "dropdown" mit index von buttona = True
dropdown = not dropdown
if dropdown:
buttons_to_render = len(buttons) # dropdown menü begrenzen indem man nicht alle buttons verarbeitet
buttons[buttona["dropdown"]].text = "\/"
else:
buttons_to_render = 1
buttons[buttona["dropdown"]].text = "/\\"
if buttonhovered[buttona["debug"]]:
show_debug = not show_debug
if buttonhovered[buttona["reset"]]:
feld, feldx, feldy = make_feld(pixelsize,False)
if buttonhovered[buttona["zoom"]]:
pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False)
if buttonhovered[buttona["clear"]]:
feld, feldx, feldy = make_feld(pixelsize,False)
if buttonhovered[buttona["random"]]:
feld, feldx, feldy = make_feld(pixelsize,True)
if buttonhovered[buttona["pause"]]:
pause = not pause
if mousepressed[2] and not before_mousepressed[2]:
if buttonhovered[buttona["zoom"]]:
pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False)
before_buttonhovered = buttonhovered # bevorige maus und button hover daten erfassen
before_mousepressed = mousepressed
before_pressed_keys = pressed_keys
if not pause:
feld = verarbeite_feld(feld) # feld neu machen
if show_debug: # debug text zeichnen
get_debug_text()
## bildschirm aktuallisierung
pygame.display.flip()
clock.tick(60)
screen.fill((0, 0, 0))