try to add function class
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57f04ef178
commit
aecda058b5
1 changed files with 69 additions and 56 deletions
125
main.py
125
main.py
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@ -18,6 +18,26 @@ def get_debug_text():
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## klassen
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## klassen
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class Math_Function:
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def __init__(self):
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self.color = (0,255,0)
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self.dots = []
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def get_y(self,x):
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if not x:
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return 0
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else:
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return sin(x)
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def calculate(self,graph):
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for x in range(0, screensize[0] * resolution):
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x -= graph.pos[0]
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x /= resolution
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if not self.get_y(x) < screensize[1]:
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pass
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else:
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self.dots.append((x, self.get_y(x)))
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class Graph:
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class Graph:
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.scale = 100
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self.scale = 100
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@ -25,69 +45,22 @@ class Graph:
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self.on_resize()
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self.on_resize()
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self.dots = []
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self.dots = []
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self.pos = [0, 0]
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self.pos = [0, 0]
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self.functions = []
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def on_resize(self):
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def on_resize(self):
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# self.pos = nulpunkt auf dem bildschirm
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# self.pos = nulpunkt auf dem bildschirm
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self.pos = [screensize[0] // 2, screensize[1] // 2]
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self.pos = [screensize[0] // 2, screensize[1] // 2]
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def drawlines(self):
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def draw_grid(self):
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### lines
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for x in range(self.pos[0] % self.scale, screensize[0], self.scale):
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for x in range(self.pos[0] % self.scale, screensize[0], self.scale):
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pygame.draw.line(screen, (200, 200, 200), (x, 0), (x, screensize[1]), 1)
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pygame.draw.line(screen, (200, 200, 200), (x, 0), (x, screensize[1]), 1)
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for y in range(self.pos[1] % self.scale, screensize[1], self.scale):
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for y in range(self.pos[1] % self.scale, screensize[1], self.scale):
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pygame.draw.line(screen, (200, 200, 200), (0, y), (screensize[0], y), 1)
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pygame.draw.line(screen, (200, 200, 200), (0, y), (screensize[0], y), 1)
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def drawgrid(self):
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### beschriftung
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self.drawlines()
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self.beschrifte()
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# x linie
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pygame.draw.line(
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screen, (255, 255, 255), (0, self.pos[1]), (screensize[0], self.pos[1]), 2
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)
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# y linie
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pygame.draw.line(
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screen, (255, 255, 255), (self.pos[0], 0), (self.pos[0], screensize[1]), 2
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)
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def rule(self, x):
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if not x:
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return 0
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else:
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return log(x)
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def calculate(self):
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self.dots = []
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for x in range(0, screensize[0] * resolution):
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x -= self.pos[0]
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x /= resolution
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if not self.rule(x) < screensize[1]:
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pass
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else:
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self.dots.append((x, self.rule(x)))
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def draw(self):
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def get_point(p):
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return (self.pos[0] + self.dots[p][0] * self.scale,
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self.pos[1] - self.dots[p][1] * self.scale)
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if draw_mode:
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for p in range(len(self.dots) - 1):
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pygame.draw.line(
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screen,
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(255, 0, 0),
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get_point(p),
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get_point(p+1)
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, 6
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)
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else:
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for p in range(len(self.dots)):
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pygame.draw.circle(
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screen,
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(255,0,0),
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get_point(p),
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6
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)
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def beschrifte(self):
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# x beschriftung
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# x beschriftung
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for num, x in enumerate(range(self.pos[0] % self.scale, screensize[0], self.scale)):
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for num, x in enumerate(range(self.pos[0] % self.scale, screensize[0], self.scale)):
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pygame.draw.line(screen, (255, 255, 255), (x, self.pos[1] + 10), (x, self.pos[1] - 10), 5)
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pygame.draw.line(screen, (255, 255, 255), (x, self.pos[1] + 10), (x, self.pos[1] - 10), 5)
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@ -107,6 +80,46 @@ class Graph:
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(self.pos[0] + 10, y + 10),
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(self.pos[0] + 10, y + 10),
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)
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)
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# x linie
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pygame.draw.line(
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screen, (255, 255, 255), (0, self.pos[1]), (screensize[0], self.pos[1]), 2
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)
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# y linie
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pygame.draw.line(
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screen, (255, 255, 255), (self.pos[0], 0), (self.pos[0], screensize[1]), 2
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)
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def draw_functions(self):
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def get_point(f, p): #function, pointer
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return (self.pos[0] + f.dots[p][0] * self.scale,
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self.pos[1] - f.dots[p][1] * self.scale)
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for func in self.functions:
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if draw_mode:
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for p in range(len(func.dots) - 1):
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pygame.draw.line(
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screen,
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func.color,
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get_point(func, p),
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get_point(func, p+1)
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, 6
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)
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else:
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for p in range(len(func.dots)):
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pygame.draw.circle(
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screen,
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func.color,
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get_point(func,p),
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6
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)
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def update(self):
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self.draw_grid()
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for func in self.functions:
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func.calculate(self)
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self.draw_functions()
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## variablen
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## variablen
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screen = pygame.display.set_mode((300, 300), pygame.RESIZABLE)
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screen = pygame.display.set_mode((300, 300), pygame.RESIZABLE)
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screensize = pygame.display.get_window_size()
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screensize = pygame.display.get_window_size()
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@ -120,6 +133,8 @@ old_graph_pos = []
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old_mouse_pos = []
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old_mouse_pos = []
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graph = Graph()
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graph = Graph()
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func1 = Math_Function()
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graph.functions.append(func1)
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show_debug = False
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show_debug = False
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running = True
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running = True
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@ -184,9 +199,7 @@ if __name__ == "__main__":
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graph.pos[0] = old_graph_pos[0] + offset_x
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graph.pos[0] = old_graph_pos[0] + offset_x
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graph.pos[1] = old_graph_pos[1] + offset_y
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graph.pos[1] = old_graph_pos[1] + offset_y
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graph.drawgrid()
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graph.update()
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graph.draw()
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graph.calculate()
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print(graph.pos)
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print(graph.pos)
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