This commit is contained in:
Michael S. 2024-02-27 18:33:30 +01:00
commit 2f549afa1f

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main.py Normal file
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#!/usr/bin/python3
import pygame
from math import radians,sin,cos
pygame.init()
default_font = pygame.font.SysFont("sans", 14)
def draw_arrow(winkel,pos,radius):
pygame.draw.line(screen,(255,255,255),
pos[0]+sin(radians(winkel)*radius),
pos[0]+sin(radians(winkel)*radius)
)
arrows = [10,50,80]
fill_screen = True
show_debug = False
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Shot")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
def get_debug_text():
def text(text,line_counter):
debug_text = default_font.render(str(text), True, (240, 240, 240))
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
line_counter = 1
globalvars =globals()
for a in globalvars:
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
line_counter += 1
running = True
if __name__ == "__main__":
while running:
if fill_screen:
screen.fill((0,0,0))
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
fill_screen = not fill_screen
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
preview_pressed_keys = pressed_keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
pygame.draw.circle(screen,(100,100,100),(0,0),30)
if show_debug:
get_debug_text()
pygame.display.flip()
clock.tick(60)