levelloading
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3 changed files with 51 additions and 27 deletions
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__pycache__/levels.cpython-311.pyc
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__pycache__/levels.cpython-311.pyc
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6
levels.py
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6
levels.py
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@ -0,0 +1,6 @@
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levels = [
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(2,[50,120]),
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(3,[50,80,100]),
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(4,[50,80,100,120]),
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(4,[0,80,100,120]),
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]
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72
main.py
72
main.py
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@ -1,17 +1,32 @@
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#!/usr/bin/python3
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import pygame
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from math import radians,sin,cos
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import levels
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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def get_debug_text():
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (240, 240, 240))
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screen.blit(debug_text,(0,line_counter*default_font.get_height()))
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line_counter = 1
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globalvars =globals()
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for a in globalvars:
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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def bubble_sort(liste):
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n = len(liste)
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for i in range(n):
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for j in range(n - i - 1):
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if liste[j] > liste[j + 1]:
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liste[j], liste[j + 1] = liste[j + 1], liste[j]
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def make_level(level):
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for a in levels.levels[level][1]:
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arrows.append(Arrow(a,circle_pos,circle_radius))
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return levels.levels[level][0]
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class Arrow():
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def __init__(self,winkel,pos,radius) -> None:
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@ -38,53 +53,54 @@ class Bow():
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def __init__(self,pos) -> None:
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self.cooldown = 2
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self.pos = pos
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self.posa = self.pos
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self.animate = False
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def draw(self):
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pygame.draw.line(screen, (255, 255, 255),
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self.pos,
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(self.pos[0]+60, self.pos[1]),6)
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pygame.draw.circle(screen,color,(self.pos[0]+60, self.pos[1]),7)
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self.posa,
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(self.posa[0]+60, self.posa[1]),6)
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pygame.draw.circle(screen,color,(self.posa[0]+60, self.posa[1]),7)
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def update(self):
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if self.animate:
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x,y = self.posa
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x += 40
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self.posa = x,y
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if x >= circle_pos[0]-60:
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self.animate = False
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self.posa = self.pos
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arrows.append(Arrow(-90-rotate,circle_pos,circle_radius))
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self.draw()
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def shot(self):
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arrows.append(Arrow(-90-rotate,circle_pos,circle_radius))
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self.animate = True
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((600,500),pygame.RESIZABLE)
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screen = pygame.display.set_mode((900,500),pygame.RESIZABLE)
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pygame.display.set_caption("Shot")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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arrows_test = []#[10,50,80,180]
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circle_pos = screensize[0]//6*5,screensize[1]//2
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circle_radius = 60
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circle_pos = screensize[0]//5*4,screensize[1]//2
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circle_radius = 110
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rotate = 0
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rotate_speed = 1
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bow = Bow((screensize[0]//6,screensize[1]//2))
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bow = Bow((screensize[0]//5,screensize[1]//2))
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arrows = []
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for a in arrows_test:
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arrows.append(Arrow(a,circle_pos,circle_radius))
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bg_color = (0,0,0)
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color = (255,255,255)
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def get_debug_text():
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (240, 240, 240))
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screen.blit(debug_text,(0,line_counter*default_font.get_height()))
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line_counter = 1
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globalvars =globals()
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for a in globalvars:
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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level = 0
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to_shot = make_level(0)
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running = True
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if __name__ == "__main__":
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while running:
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arrow_angles = []
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if fill_screen:
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screen.fill(bg_color)
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pressed_keys = pygame.key.get_pressed()
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@ -107,14 +123,16 @@ if __name__ == "__main__":
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screensize = pygame.display.get_window_size()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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circle_pos = screensize[0]//6*5,screensize[1]//2
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circle_pos = screensize[0]//5*4,screensize[1]//2
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bow.pos = screensize[0]//5,screensize[1]//2
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bow.posa = screensize[0]//5,screensize[1]//2
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for a in arrows:
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a.pos = circle_pos
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bow.pos = screensize[0]//6,screensize[1]//2
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bow.draw()
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bow.update()
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pygame.draw.circle(screen,color,circle_pos,circle_radius)
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for a in arrows:
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a.draw()
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arrow_angles.append(a.winkel)
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rotate += 2
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if show_debug:
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