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main.py
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main.py
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#!/usr/bin/python3
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import pygame
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from random import randint
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pygame.init()
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## funktionen
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def get_debug_text():
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (0,0,0))
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screen.blit(debug_text,(0,line_counter*default_font.get_height()))
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line_counter = 1
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globalvars = globals()
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for a in globalvars:
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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## klassen
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class Player():
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def __init__(self):
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self.pos = 80,0
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self.gravity = 0.7
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self.gravityspeed = 0
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self.jumping = False
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def move(self):
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self.gravityspeed += self.gravity
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x,y = self.pos
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y += self.gravityspeed
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if y > boden:
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y =boden
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self.jumping = False
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else:
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self.jumping = True
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self.pos = x,y
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def jump(self):
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if not self.jumping:
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self.gravityspeed = -14
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def render(self):
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pygame.draw.rect(screen,(0,255,0),(self.pos[0]-50,
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self.pos[1]-60,
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50,
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60))
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class Kaktus():
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def __init__(self):
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self.pos = screensize[0],boden
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def move(self,steps):
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x,y = self.pos
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x -= steps
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self.pos = x,y
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def render(self):
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pygame.draw.rect(screen,(255,0,0),(self.pos[0]-50,
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self.pos[1]-60,
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50,
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60))
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## variablen
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screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
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pygame.display.set_caption("FLAPPY BIRD")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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default_font = pygame.font.SysFont("sans", 14)
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boden = (screensize[1]//3)*2
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player = Player()
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Kaktuse = []
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for a in range(3):
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Kaktuse.append(Kaktus())
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kaktusspeed = 5
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show_debug = False
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running = True
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kaktus_ticker = 0
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if __name__ == "__main__":
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while running:
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## key managment
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_ESCAPE]:
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exit()
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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player.jump()
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Kaktuse.append(Kaktus())
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preview_pressed_keys = pressed_keys
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## event managment
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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exit()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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pygame.draw.line(screen,(0,0,0),(0,boden),(screensize[0],boden))
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player.move()
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player.render()
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for a in Kaktuse:
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a.move(kaktusspeed)
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a.render()
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kaktus_ticker += 1
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if show_debug:
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get_debug_text()
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## bildschirm aktuallisierung
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pygame.display.flip()
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clock.tick(60)
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screen.fill((255,255,255))
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