speed anpassung per +/-
This commit is contained in:
parent
e7c77f0124
commit
8474c0e7d6
1 changed files with 13 additions and 10 deletions
23
main.py
23
main.py
|
@ -5,8 +5,8 @@ pygame.init()
|
||||||
## funktionen
|
## funktionen
|
||||||
def get_debug_text():
|
def get_debug_text():
|
||||||
def text(text,line_counter):
|
def text(text,line_counter):
|
||||||
debug_text = default_font.render(str(text), True, (255,255,255))
|
debug_text = debug_font.render(str(text), True, (255,255,255))
|
||||||
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
|
screen.blit(debug_text,(0,line_counter*debug_font.get_height()))
|
||||||
|
|
||||||
line_counter = 1
|
line_counter = 1
|
||||||
globalvars = globals()
|
globalvars = globals()
|
||||||
|
@ -26,13 +26,15 @@ screen = pygame.display.set_mode((300,300),pygame.RESIZABLE)
|
||||||
pygame.display.set_caption("Lissajous Figures")
|
pygame.display.set_caption("Lissajous Figures")
|
||||||
screensize = pygame.display.get_window_size()
|
screensize = pygame.display.get_window_size()
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
default_font = pygame.font.SysFont("sans", 14)
|
debug_font = pygame.font.SysFont("sans", 14)
|
||||||
|
default_font = pygame.font.SysFont(pygame.font.get_default_font(), 25)
|
||||||
|
|
||||||
mitte_pos = screensize[0]//2,screensize[1]//2
|
mitte_pos = screensize[0]//2,screensize[1]//2
|
||||||
frequ1 = 1
|
frequ1 = 1
|
||||||
frequ2 = 1
|
frequ2 = 1
|
||||||
|
|
||||||
phasenverschiebung = 90
|
phasenverschiebung = 90
|
||||||
|
phasenverschiebungspeed = 1
|
||||||
|
|
||||||
scale = (get_best_size()-10)//2
|
scale = (get_best_size()-10)//2
|
||||||
|
|
||||||
|
@ -50,12 +52,16 @@ if __name__ == "__main__":
|
||||||
show_debug = not show_debug
|
show_debug = not show_debug
|
||||||
if pressed_keys[pygame.K_UP] and not preview_pressed_keys[pygame.K_UP]:
|
if pressed_keys[pygame.K_UP] and not preview_pressed_keys[pygame.K_UP]:
|
||||||
frequ1 += 1
|
frequ1 += 1
|
||||||
if pressed_keys[pygame.K_DOWN] and not preview_pressed_keys[pygame.K_DOWN] and frequ1>=0:
|
if pressed_keys[pygame.K_DOWN] and not preview_pressed_keys[pygame.K_DOWN] and frequ1 >=1:
|
||||||
frequ1 -= 1
|
frequ1 -= 1
|
||||||
if pressed_keys[pygame.K_RIGHT] and not preview_pressed_keys[pygame.K_RIGHT]:
|
if pressed_keys[pygame.K_RIGHT] and not preview_pressed_keys[pygame.K_RIGHT]:
|
||||||
frequ2 += 1
|
frequ2 += 1
|
||||||
if pressed_keys[pygame.K_LEFT] and not preview_pressed_keys[pygame.K_LEFT] and frequ2>=0:
|
if pressed_keys[pygame.K_LEFT] and not preview_pressed_keys[pygame.K_LEFT] and frequ2>=1:
|
||||||
frequ2 -= 1
|
frequ2 -= 1
|
||||||
|
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
|
||||||
|
phasenverschiebungspeed += 0.05
|
||||||
|
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS] and phasenverschiebungspeed>=0:
|
||||||
|
phasenverschiebungspeed -= 0.05
|
||||||
|
|
||||||
preview_pressed_keys = pressed_keys
|
preview_pressed_keys = pressed_keys
|
||||||
## event managment
|
## event managment
|
||||||
|
@ -69,19 +75,16 @@ if __name__ == "__main__":
|
||||||
|
|
||||||
if show_debug:
|
if show_debug:
|
||||||
get_debug_text()
|
get_debug_text()
|
||||||
phasenverschiebung += 0.1
|
phasenverschiebung += phasenverschiebungspeed
|
||||||
if phasenverschiebung >= 360:
|
if phasenverschiebung >= 360:
|
||||||
phasenverschiebung = 0
|
phasenverschiebung = 0
|
||||||
for r in range(360):
|
for r in range(360):
|
||||||
pos = (sin(radians(frequ1*(r+phasenverschiebung)))*scale)+mitte_pos[0],(cos(radians(frequ2*r))*scale)+mitte_pos[1]
|
pos = (sin(radians(frequ1*(r+phasenverschiebung)))*scale)+mitte_pos[0],(cos(radians(frequ2*r))*scale)+mitte_pos[1]
|
||||||
pygame.draw.line(screen,(0,255,0),preview_pos,pos,3)
|
pygame.draw.line(screen,(0,255,0),preview_pos,pos,3)
|
||||||
preview_pos = pos
|
preview_pos = pos
|
||||||
#pygame.draw.circle(screen,(255,0,0),pos,2)
|
|
||||||
#frequ1 = pygame.mouse.get_pos()[0]//5
|
|
||||||
#frequ2 = pygame.mouse.get_pos()[1]//5
|
|
||||||
|
|
||||||
|
|
||||||
frequs_txt = default_font.render(f"x = {frequ1}, y = {frequ2}", True, (255,255,255))
|
frequs_txt = default_font.render(f"Speed = {phasenverschiebungspeed} X = {frequ1} Y = {frequ2}", True, (255,255,255))
|
||||||
screen.blit(frequs_txt,(0,0))
|
screen.blit(frequs_txt,(0,0))
|
||||||
## bildschirm aktuallisierung
|
## bildschirm aktuallisierung
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
Loading…
Reference in a new issue