#!/usr/bin/python3 import pygame from math import radians,cos,sin pygame.init() ## funktionen def get_debug_text(): def text(text,line_counter): debug_text = debug_font.render(str(text), True, (255,255,255)) screen.blit(debug_text,(0,line_counter*debug_font.get_height())) line_counter = 1 globalvars = globals() for a in globalvars: text(f"{str(a)} = {str(globalvars[a])}",line_counter) line_counter += 1 def get_best_size(): if screensize[0] <= screensize[1]: best = screensize[0] else: best = screensize[1] return best ## klassen ## variablen screen = pygame.display.set_mode((300,300),pygame.RESIZABLE) pygame.display.set_caption("Lissajous Figures") screensize = pygame.display.get_window_size() clock = pygame.time.Clock() debug_font = pygame.font.SysFont("sans", 14) default_font = pygame.font.SysFont(pygame.font.get_default_font(), 25) mitte_pos = screensize[0]//2,screensize[1]//2 frequ1 = 1 frequ2 = 1 phasenverschiebung = 90 phasenverschiebungspeed = 1 scale = (get_best_size()-10)//2 preview_pos = 0,0 show_debug = False running = True if __name__ == "__main__": while running: ## key managment pressed_keys = pygame.key.get_pressed() if pressed_keys[pygame.K_ESCAPE]: exit() if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]: show_debug = not show_debug if pressed_keys[pygame.K_UP] and not preview_pressed_keys[pygame.K_UP]: frequ1 += 1 if pressed_keys[pygame.K_DOWN] and not preview_pressed_keys[pygame.K_DOWN] and frequ1 >=1: frequ1 -= 1 if pressed_keys[pygame.K_RIGHT] and not preview_pressed_keys[pygame.K_RIGHT]: frequ2 += 1 if pressed_keys[pygame.K_LEFT] and not preview_pressed_keys[pygame.K_LEFT] and frequ2>=1: frequ2 -= 1 if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]: phasenverschiebungspeed += 0.05 if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS] and phasenverschiebungspeed>=0: phasenverschiebungspeed -= 0.05 preview_pressed_keys = pressed_keys ## event managment for event in pygame.event.get(): if event.type == pygame.QUIT: exit() if event.type == pygame.WINDOWRESIZED: screensize = pygame.display.get_window_size() mitte_pos = screensize[0]//2,screensize[1]//2 scale = (get_best_size()-10)//2 if show_debug: get_debug_text() phasenverschiebung += phasenverschiebungspeed if phasenverschiebung >= 360: phasenverschiebung = 0 for r in range(360): pos = (sin(radians(frequ1*(r+phasenverschiebung)))*scale)+mitte_pos[0],(cos(radians(frequ2*r))*scale)+mitte_pos[1] pygame.draw.line(screen,(0,255,0),preview_pos,pos,3) preview_pos = pos frequs_txt = default_font.render(f"Speed = {phasenverschiebungspeed} X = {frequ1} Y = {frequ2}", True, (255,255,255)) screen.blit(frequs_txt,(0,0)) ## bildschirm aktuallisierung pygame.display.flip() clock.tick(60) screen.fill((0,0,0))