fixing comments in code

This commit is contained in:
megamichi 2025-02-28 23:05:41 +01:00
parent 7ea2915f5d
commit 4d48ced249
8 changed files with 92 additions and 91 deletions

View file

@ -8,31 +8,31 @@ var pressing = false
var deadzone = 15
func _ready():
#deadzone = parent.deadzone
maxLength *= parent.scale.x
#deadzone = parent.deadzone
maxLength *= parent.scale.x
func _process(delta):
if pressing:
if get_global_mouse_position().distance_to(parent.global_position) <= maxLength:
global_position = get_global_mouse_position()
else:
var angle = parent.global_position.angle_to_point(get_global_mouse_position())
global_position.x = parent.global_position.x + cos(angle)*maxLength
global_position.y = parent.global_position.y + sin(angle)*maxLength
calculateVector()
else:
global_position = lerp(global_position, parent.global_position, delta*50)
parent.posVector = Vector2(0,0)
if pressing:
if get_global_mouse_position().distance_to(parent.global_position) <= maxLength:
global_position = get_global_mouse_position()
else:
var angle = parent.global_position.angle_to_point(get_global_mouse_position())
global_position.x = parent.global_position.x + cos(angle)*maxLength
global_position.y = parent.global_position.y + sin(angle)*maxLength
calculateVector()
else:
global_position = lerp(global_position, parent.global_position, delta*50)
parent.posVector = Vector2(0,0)
func calculateVector():
if abs((global_position.x - parent.global_position.x)) >= deadzone:
parent.posVector.x = (global_position.x - parent.global_position.x)/maxLength
if abs((global_position.y - parent.global_position.y)) >= deadzone:
parent.posVector.y = (global_position.y - parent.global_position.y)/maxLength
if abs((global_position.x - parent.global_position.x)) >= deadzone:
parent.posVector.x = (global_position.x - parent.global_position.x)/maxLength
if abs((global_position.y - parent.global_position.y)) >= deadzone:
parent.posVector.y = (global_position.y - parent.global_position.y)/maxLength
func _on_button_button_down():
pressing = true
pressing = true
func _on_button_button_up():
pressing = false
pressing = false

View file

@ -4,5 +4,5 @@ var posVector: Vector2
@export var deadzone = 15
func _ready() -> void:
if not DisplayServer.is_touchscreen_available():
set_process(false)
if not DisplayServer.is_touchscreen_available():
set_process(false)