fixing comments in code
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7ea2915f5d
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8 changed files with 92 additions and 91 deletions
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@ -8,31 +8,31 @@ var pressing = false
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var deadzone = 15
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func _ready():
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#deadzone = parent.deadzone
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maxLength *= parent.scale.x
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#deadzone = parent.deadzone
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maxLength *= parent.scale.x
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func _process(delta):
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if pressing:
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if get_global_mouse_position().distance_to(parent.global_position) <= maxLength:
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global_position = get_global_mouse_position()
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else:
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var angle = parent.global_position.angle_to_point(get_global_mouse_position())
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global_position.x = parent.global_position.x + cos(angle)*maxLength
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global_position.y = parent.global_position.y + sin(angle)*maxLength
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calculateVector()
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else:
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global_position = lerp(global_position, parent.global_position, delta*50)
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parent.posVector = Vector2(0,0)
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if pressing:
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if get_global_mouse_position().distance_to(parent.global_position) <= maxLength:
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global_position = get_global_mouse_position()
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else:
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var angle = parent.global_position.angle_to_point(get_global_mouse_position())
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global_position.x = parent.global_position.x + cos(angle)*maxLength
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global_position.y = parent.global_position.y + sin(angle)*maxLength
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calculateVector()
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else:
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global_position = lerp(global_position, parent.global_position, delta*50)
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parent.posVector = Vector2(0,0)
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func calculateVector():
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if abs((global_position.x - parent.global_position.x)) >= deadzone:
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parent.posVector.x = (global_position.x - parent.global_position.x)/maxLength
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if abs((global_position.y - parent.global_position.y)) >= deadzone:
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parent.posVector.y = (global_position.y - parent.global_position.y)/maxLength
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if abs((global_position.x - parent.global_position.x)) >= deadzone:
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parent.posVector.x = (global_position.x - parent.global_position.x)/maxLength
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if abs((global_position.y - parent.global_position.y)) >= deadzone:
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parent.posVector.y = (global_position.y - parent.global_position.y)/maxLength
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func _on_button_button_down():
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pressing = true
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pressing = true
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func _on_button_button_up():
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pressing = false
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pressing = false
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@ -4,5 +4,5 @@ var posVector: Vector2
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@export var deadzone = 15
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func _ready() -> void:
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if not DisplayServer.is_touchscreen_available():
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set_process(false)
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if not DisplayServer.is_touchscreen_available():
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set_process(false)
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