tiptop gui

This commit is contained in:
Michael S. 2024-02-24 21:59:53 +01:00
parent 9d37e2464c
commit 183be3d5b3
3 changed files with 79 additions and 35 deletions

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@ -1,8 +1,8 @@
import pygame
class Button():
def __init__(self, screen, color, x, y, width, height, text) -> None:
self.pos = x,y
def __init__(self, screen, color, pos, width, height, text) -> None:
self.pos = pos
self.größe = width,height
self.color = color
self.screen = screen
@ -15,8 +15,16 @@ class Button():
self.größe[0],
self.größe[1])
)
pygame.draw.rect(self.screen,
(0,150,0),
(self.pos[0]-self.größe[0]//2,
self.pos[1]-self.größe[1]//2,
self.größe[0],
self.größe[1]),
2
)
font = pygame.font.Font(None, 36)
font = pygame.font.Font(None, 30)
text_surface = font.render(self.text, True, (0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (self.pos[0],

100
main.py
View file

@ -35,8 +35,9 @@ def draw_feld(feld, color_key, block_size):
(a * block_size, b * block_size, block_size, block_size),
)
def verarbeite_feld(feld):
feldx,feldy = len(feld[0]),len(feld)
feldx, feldy = len(feld[0]), len(feld)
feld2 = copy.deepcopy(feld)
for y in range(len(feld)):
for x in range(len(feld[0])):
@ -84,12 +85,26 @@ default_font = pygame.font.SysFont("sans", 14)
display_mode = "border"
feld, feldx, feldy = make_feld(20, display_mode)
acolor = (255, 0, 0)
wechselfarbe = "r"
using_element = "a"
pixelsize = 20
button_abstandy = 30
buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 25, 25, "\/"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Debug"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Reset"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Element"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Zoom +"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Zoom -"),
]
buttona = {"dropdown": 0, "debug": 1, "reset": 2, "element": 3, "plus": 4, "minus": 5}
for i, button in enumerate(buttons):
i += 1
button.pos = (screensize[0] - 70, button_abstandy * i)
buttonhovered = [False, False, False, False, False, False]
buttons_to_render = 6
dropdown = True
preview_buttonhovered = False
show_debug = False
running = True
if __name__ == "__main__":
@ -118,6 +133,9 @@ if __name__ == "__main__":
else:
display_mode = "border"
feld, feldx, feldy = make_feld(pixelsize, display_mode)
for i, button in enumerate(buttons):
i += 1
button.pos = (screensize[0] - 70, button_abstandy * i)
preview_pressed_keys = pressed_keys
## event managment
@ -127,43 +145,61 @@ if __name__ == "__main__":
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
feld, feldx, feldy = make_feld(pixelsize, display_mode)
r, g, b = acolor
if wechselfarbe == "r":
r -= 1
g += 1
if r == 0:
wechselfarbe = "g"
if wechselfarbe == "g":
g -= 1
b += 1
if g == 0:
wechselfarbe = "b"
if wechselfarbe == "b":
b -= 1
r += 1
if b == 0:
wechselfarbe = "r"
acolor = r, g, b
color_key = {"#": (100, 100, 100), "a": acolor}
for i, button in enumerate(buttons):
i += 1
button.pos = (screensize[0] - 70, button_abstandy * i)
color_key = {"#": (100, 100, 100), "a": (200,200,80)}
draw_feld(feld, color_key, pixelsize)
mx, my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()[0]
for button in buttons:
button.draw()
if mousepressed:
for button in buttons:
if button.check_press((mx,my)):
show_debug = not show_debug
else:
feld[my // pixelsize][mx // pixelsize] = using_element
for button in buttons[:buttons_to_render]:
button.draw()
if mousepressed:
for i, button in enumerate(buttons[:buttons_to_render]):
if button.check_press((mx, my)):
buttonhovered[i] = True
else:
buttonhovered[i] = False
if not True in buttonhovered:
feld[my // pixelsize][mx // pixelsize] = using_element
if mousepressed and not preview_mousepressed:
if buttonhovered[buttona["dropdown"]]:
dropdown = not dropdown
if dropdown:
buttons_to_render = len(buttons)
buttons[buttona["dropdown"]].text = "\/"
else:
buttons_to_render = 1
buttons[buttona["dropdown"]].text = "/\\"
if buttonhovered[buttona["debug"]]:
show_debug = not show_debug
if buttonhovered[buttona["reset"]]:
if display_mode == "border":
display_mode = "loop"
else:
display_mode = "border"
feld, feldx, feldy = make_feld(pixelsize, display_mode)
if buttonhovered[buttona["plus"]]:
pixelsize += 2
feld, feldx, feldy = make_feld(pixelsize, display_mode)
if buttonhovered[buttona["minus"]]:
pixelsize -= 2
feld, feldx, feldy = make_feld(pixelsize, display_mode)
if buttonhovered[buttona["element"]]:
if using_element == "a":
using_element = "#"
else:
using_element = "a"
preview_buttonhovered = buttonhovered
preview_mousepressed = pygame.mouse.get_pressed()[0]
feld = verarbeite_feld(feld)
if show_debug:
get_debug_text()
## bildschirm aktuallisierung
pygame.display.flip()
clock.tick(30)
clock.tick(60)
screen.fill((0, 0, 0))