jogeht halbwegs
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1 changed files with 33 additions and 31 deletions
64
main.py
64
main.py
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@ -46,42 +46,44 @@ def draw_feld(feld,color_key,block_size):
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(b+1)*(block_size[1])))
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(b+1)*(block_size[1])))
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def get_block_size():
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def get_block_size():
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return 20,20
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return 20,20
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def get_meightboars(feld,position):
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nachtbaren = []
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return nachtbaren
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def save_list(liste,index1,index2):
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if index2 > len(liste[0]) and index1 > len(liste):
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return liste[index1][index2]
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else:
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return "a"
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def verarbeite_feld(feld):
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def verarbeite_feld(feld):
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feld2 = copy.deepcopy(feld)
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feld2 = copy.deepcopy(feld)
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for y in range(len(feld)-1):
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for y in range(len(feld)):
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for x in range(len(feld[0])-2):
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for x in range(len(feld[0])):
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x += 1
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#x += 1
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if feld[y][x] == "a":
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pos = x,y
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if feld[y+1][x] == " ":
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poschar = feld[y][x]
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feld2[y][x] = feld[y+1][x]
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if poschar == "a":
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feld2[y+1][x] = feld[y][x]
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# uberprüfe unteren block
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elif feld[y+1][x] == "#":
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bellow = feld[(y+1)%feldy][x]
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break
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bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
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elif feld2[y+1][x+1] == " " or feld2[y+1][x-1] == " ":
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bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
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# Überprüfen, seiten
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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if bellow == " ":
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if feld[y+1][x+direction] == " ":
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feld2[y][x] = feld[(y+1)%feldy][x]
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feld2[y][x] = feld[y+1][x+direction]
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feld2[(y+1)%feldy][x] = feld[y][x]
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feld2[y+1][x+direction] = feld[y][x]
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break
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elif bellowr == " ":
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else:
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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direction = -direction
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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if feld2[y+1][x+direction] == " ":
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feld2[y][x] = feld[y+1][x+direction]
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feld2[y+1][x+direction] = feld[y][x]
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break
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else:
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feld2[y][x] = "."
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else:
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elif bellowl == " ":
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feld2[y][x] = "."
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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return feld2
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return feld2
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def make_feld(size):
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def make_feld(size):
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x = screensize[0]//size
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x = screensize[0]//size
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y = screensize[1]//size
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y = screensize[1]//size
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return [[" " for _ in range(x)] for _ in range(y)]
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return [[" " for _ in range(x)] for _ in range(y)],x,y
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## klassen
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## klassen
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@ -91,12 +93,14 @@ pygame.display.set_caption("SAND")
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screensize = pygame.display.get_window_size()
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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default_font = pygame.font.SysFont("sans", 14)
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default_font = pygame.font.SysFont("sans", 14)
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feld = make_feld(20)
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feld,feldx,feldy = make_feld(20)
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acolor = (255,0,0)
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acolor = (255,0,0)
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wechselfarbe = "r"
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wechselfarbe = "r"
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using_element = "a"
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using_element = "a"
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pixelsize = 20
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pixelsize = 20
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display_mode = "durchfallen"
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show_debug = False
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show_debug = False
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running = True
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running = True
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -147,8 +151,6 @@ if __name__ == "__main__":
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wechselfarbe = "r"
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wechselfarbe = "r"
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acolor = r,g,b
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acolor = r,g,b
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color_key = {" ":(0,0,0),
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color_key = {" ":(0,0,0),
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#".":(0,100,100,100),
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"#":(100,100,100),
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"a":acolor}
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"a":acolor}
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draw_feld(feld,color_key,(pixelsize,pixelsize))
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draw_feld(feld,color_key,(pixelsize,pixelsize))
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mx,my = pygame.mouse.get_pos()
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mx,my = pygame.mouse.get_pos()
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