init
This commit is contained in:
commit
a3ca843364
1 changed files with 167 additions and 0 deletions
167
main.py
Normal file
167
main.py
Normal file
|
@ -0,0 +1,167 @@
|
||||||
|
#!/usr/bin/python3
|
||||||
|
import pygame
|
||||||
|
import pygame.gfxdraw
|
||||||
|
import copy
|
||||||
|
import random
|
||||||
|
pygame.init()
|
||||||
|
## funktionen
|
||||||
|
def get_debug_text():
|
||||||
|
def text(text,line_counter):
|
||||||
|
debug_text = default_font.render(str(text), True, (255,255,255))
|
||||||
|
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
|
||||||
|
|
||||||
|
line_counter = 1
|
||||||
|
globalvars = globals()
|
||||||
|
for a in globalvars:
|
||||||
|
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
|
||||||
|
line_counter += 1
|
||||||
|
|
||||||
|
def centered_text(text=str,pos=tuple,color=tuple):
|
||||||
|
text = default_font.render(str(text), True, color,(255,255,255))
|
||||||
|
screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
|
||||||
|
|
||||||
|
def draw_feld(feld,color_key,block_size):
|
||||||
|
#print(feld)
|
||||||
|
for a in range(len(feld[0])):
|
||||||
|
for b in range(len(feld)):
|
||||||
|
#print(a,b)
|
||||||
|
if feld[b][a] == ".":
|
||||||
|
|
||||||
|
print(".")
|
||||||
|
#pygame.gfxdraw.box(screen,pygame.Rect(
|
||||||
|
# a*block_size[0],
|
||||||
|
# b*block_size[1],
|
||||||
|
# (a+1)*(block_size[0]),
|
||||||
|
# (b+1)*(block_size[1])),(100,100,100))
|
||||||
|
else:
|
||||||
|
#pygame.gfxdraw.box(screen,pygame.Rect(
|
||||||
|
# a*block_size[0],
|
||||||
|
# b*block_size[1],
|
||||||
|
# (a+1)*(block_size[0]),
|
||||||
|
# (b+1)*(block_size[1])),color_key[feld[b][a]])
|
||||||
|
pygame.draw.rect(screen,color_key[feld[b][a]],
|
||||||
|
(a*block_size[0],
|
||||||
|
b*block_size[1],
|
||||||
|
(a+1)*(block_size[0]),
|
||||||
|
(b+1)*(block_size[1])))
|
||||||
|
def get_block_size():
|
||||||
|
return 20,20
|
||||||
|
|
||||||
|
def verarbeite_feld(feld):
|
||||||
|
feld2 = copy.deepcopy(feld)
|
||||||
|
for y in range(len(feld)-1):
|
||||||
|
for x in range(len(feld[0])-2):
|
||||||
|
x += 1
|
||||||
|
if feld[y][x] == "a":
|
||||||
|
if feld[y+1][x] == " ":
|
||||||
|
feld2[y][x] = feld[y+1][x]
|
||||||
|
feld2[y+1][x] = feld[y][x]
|
||||||
|
elif feld[y+1][x] == "#":
|
||||||
|
break
|
||||||
|
elif feld2[y+1][x+1] == " " or feld2[y+1][x-1] == " ":
|
||||||
|
# Überprüfen, seiten
|
||||||
|
direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
|
||||||
|
if feld[y+1][x+direction] == " ":
|
||||||
|
feld2[y][x] = feld[y+1][x+direction]
|
||||||
|
feld2[y+1][x+direction] = feld[y][x]
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
direction = -direction
|
||||||
|
if feld2[y+1][x+direction] == " ":
|
||||||
|
feld2[y][x] = feld[y+1][x+direction]
|
||||||
|
feld2[y+1][x+direction] = feld[y][x]
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
feld2[y][x] = "."
|
||||||
|
|
||||||
|
else:
|
||||||
|
feld2[y][x] = "."
|
||||||
|
return feld2
|
||||||
|
|
||||||
|
def make_feld(size):
|
||||||
|
x = screensize[0]//size
|
||||||
|
y = screensize[1]//size
|
||||||
|
return [[" " for _ in range(x)] for _ in range(y)]
|
||||||
|
## klassen
|
||||||
|
|
||||||
|
|
||||||
|
## variablen
|
||||||
|
screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
|
||||||
|
pygame.display.set_caption("SAND")
|
||||||
|
screensize = pygame.display.get_window_size()
|
||||||
|
clock = pygame.time.Clock()
|
||||||
|
default_font = pygame.font.SysFont("sans", 14)
|
||||||
|
feld = make_feld(20)
|
||||||
|
acolor = (255,0,0)
|
||||||
|
wechselfarbe = "r"
|
||||||
|
using_element = "a"
|
||||||
|
pixelsize = 20
|
||||||
|
|
||||||
|
show_debug = False
|
||||||
|
running = True
|
||||||
|
if __name__ == "__main__":
|
||||||
|
while running:
|
||||||
|
## key managment
|
||||||
|
pressed_keys = pygame.key.get_pressed()
|
||||||
|
|
||||||
|
if pressed_keys[pygame.K_ESCAPE]:
|
||||||
|
exit()
|
||||||
|
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
|
||||||
|
pixelsize += 2
|
||||||
|
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
|
||||||
|
pixelsize -= 2
|
||||||
|
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
|
||||||
|
show_debug = not show_debug
|
||||||
|
if pressed_keys[pygame.K_RETURN] and not preview_pressed_keys[pygame.K_RETURN]:
|
||||||
|
if using_element == "a":
|
||||||
|
using_element = "#"
|
||||||
|
else:
|
||||||
|
using_element = "a"
|
||||||
|
if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
|
||||||
|
feld = make_feld(pixelsize)
|
||||||
|
print("reset")
|
||||||
|
|
||||||
|
preview_pressed_keys = pressed_keys
|
||||||
|
## event managment
|
||||||
|
for event in pygame.event.get():
|
||||||
|
if event.type == pygame.QUIT:
|
||||||
|
exit()
|
||||||
|
if event.type == pygame.WINDOWRESIZED:
|
||||||
|
screensize = pygame.display.get_window_size()
|
||||||
|
feld = make_feld(pixelsize)
|
||||||
|
r,g,b = acolor
|
||||||
|
if wechselfarbe == "r":
|
||||||
|
r -= 1
|
||||||
|
g += 1
|
||||||
|
if r == 0:
|
||||||
|
wechselfarbe = "g"
|
||||||
|
if wechselfarbe == "g":
|
||||||
|
g -= 1
|
||||||
|
b += 1
|
||||||
|
if g == 0:
|
||||||
|
wechselfarbe = "b"
|
||||||
|
if wechselfarbe == "b":
|
||||||
|
b -= 1
|
||||||
|
r += 1
|
||||||
|
if b == 0:
|
||||||
|
wechselfarbe = "r"
|
||||||
|
acolor = r,g,b
|
||||||
|
color_key = {" ":(0,0,0),
|
||||||
|
#".":(0,100,100,100),
|
||||||
|
"#":(100,100,100),
|
||||||
|
"a":acolor}
|
||||||
|
draw_feld(feld,color_key,(pixelsize,pixelsize))
|
||||||
|
mx,my = pygame.mouse.get_pos()
|
||||||
|
mousepressed = pygame.mouse.get_pressed()[0]
|
||||||
|
if mousepressed :
|
||||||
|
feld[my//pixelsize][mx//pixelsize] = using_element
|
||||||
|
|
||||||
|
preview_mousepressed = pygame.mouse.get_pressed()[0]
|
||||||
|
feld = verarbeite_feld(feld)
|
||||||
|
|
||||||
|
if show_debug:
|
||||||
|
get_debug_text()
|
||||||
|
## bildschirm aktuallisierung
|
||||||
|
pygame.display.flip()
|
||||||
|
clock.tick(30)
|
||||||
|
#screen.fill((100,0,0))
|
Loading…
Reference in a new issue