init
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main.py
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167
main.py
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#!/usr/bin/python3
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import pygame
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import pygame.gfxdraw
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import copy
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import random
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pygame.init()
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## funktionen
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def get_debug_text():
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (255,255,255))
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screen.blit(debug_text,(0,line_counter*default_font.get_height()))
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line_counter = 1
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globalvars = globals()
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for a in globalvars:
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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def centered_text(text=str,pos=tuple,color=tuple):
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text = default_font.render(str(text), True, color,(255,255,255))
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screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
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def draw_feld(feld,color_key,block_size):
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#print(feld)
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for a in range(len(feld[0])):
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for b in range(len(feld)):
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#print(a,b)
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if feld[b][a] == ".":
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print(".")
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#pygame.gfxdraw.box(screen,pygame.Rect(
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# a*block_size[0],
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# b*block_size[1],
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# (a+1)*(block_size[0]),
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# (b+1)*(block_size[1])),(100,100,100))
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else:
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#pygame.gfxdraw.box(screen,pygame.Rect(
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# a*block_size[0],
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# b*block_size[1],
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# (a+1)*(block_size[0]),
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# (b+1)*(block_size[1])),color_key[feld[b][a]])
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pygame.draw.rect(screen,color_key[feld[b][a]],
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(a*block_size[0],
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b*block_size[1],
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(a+1)*(block_size[0]),
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(b+1)*(block_size[1])))
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def get_block_size():
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return 20,20
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def verarbeite_feld(feld):
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feld2 = copy.deepcopy(feld)
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for y in range(len(feld)-1):
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for x in range(len(feld[0])-2):
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x += 1
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if feld[y][x] == "a":
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if feld[y+1][x] == " ":
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feld2[y][x] = feld[y+1][x]
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feld2[y+1][x] = feld[y][x]
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elif feld[y+1][x] == "#":
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break
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elif feld2[y+1][x+1] == " " or feld2[y+1][x-1] == " ":
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# Überprüfen, seiten
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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if feld[y+1][x+direction] == " ":
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feld2[y][x] = feld[y+1][x+direction]
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feld2[y+1][x+direction] = feld[y][x]
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break
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else:
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direction = -direction
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if feld2[y+1][x+direction] == " ":
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feld2[y][x] = feld[y+1][x+direction]
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feld2[y+1][x+direction] = feld[y][x]
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break
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else:
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feld2[y][x] = "."
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else:
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feld2[y][x] = "."
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return feld2
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def make_feld(size):
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x = screensize[0]//size
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y = screensize[1]//size
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return [[" " for _ in range(x)] for _ in range(y)]
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## klassen
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## variablen
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screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
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pygame.display.set_caption("SAND")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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default_font = pygame.font.SysFont("sans", 14)
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feld = make_feld(20)
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acolor = (255,0,0)
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wechselfarbe = "r"
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using_element = "a"
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pixelsize = 20
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show_debug = False
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running = True
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if __name__ == "__main__":
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while running:
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## key managment
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_ESCAPE]:
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exit()
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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pixelsize += 2
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
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pixelsize -= 2
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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if pressed_keys[pygame.K_RETURN] and not preview_pressed_keys[pygame.K_RETURN]:
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if using_element == "a":
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using_element = "#"
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else:
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using_element = "a"
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if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
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feld = make_feld(pixelsize)
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print("reset")
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preview_pressed_keys = pressed_keys
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## event managment
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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exit()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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feld = make_feld(pixelsize)
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r,g,b = acolor
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if wechselfarbe == "r":
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r -= 1
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g += 1
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if r == 0:
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wechselfarbe = "g"
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if wechselfarbe == "g":
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g -= 1
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b += 1
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if g == 0:
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wechselfarbe = "b"
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if wechselfarbe == "b":
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b -= 1
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r += 1
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if b == 0:
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wechselfarbe = "r"
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acolor = r,g,b
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color_key = {" ":(0,0,0),
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#".":(0,100,100,100),
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"#":(100,100,100),
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"a":acolor}
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draw_feld(feld,color_key,(pixelsize,pixelsize))
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mx,my = pygame.mouse.get_pos()
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mousepressed = pygame.mouse.get_pressed()[0]
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if mousepressed :
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feld[my//pixelsize][mx//pixelsize] = using_element
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preview_mousepressed = pygame.mouse.get_pressed()[0]
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feld = verarbeite_feld(feld)
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if show_debug:
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get_debug_text()
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## bildschirm aktuallisierung
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pygame.display.flip()
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clock.tick(30)
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#screen.fill((100,0,0))
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