diff --git a/__pycache__/button.cpython-311.pyc b/__pycache__/button.cpython-311.pyc new file mode 100644 index 0000000..40e5a34 Binary files /dev/null and b/__pycache__/button.cpython-311.pyc differ diff --git a/button.py b/button.py new file mode 100644 index 0000000..649570b --- /dev/null +++ b/button.py @@ -0,0 +1,31 @@ +import pygame + +class Button(): + def __init__(self, screen, color, x, y, width, height, text) -> None: + self.pos = x,y + self.größe = width,height + self.color = color + self.screen = screen + self.text = text + def draw(self): + pygame.draw.rect(self.screen, + self.color, + (self.pos[0]-self.größe[0]//2, + self.pos[1]-self.größe[1]//2, + self.größe[0], + self.größe[1]) + ) + + font = pygame.font.Font(None, 36) + text_surface = font.render(self.text, True, (0,0,0)) + text_rect = text_surface.get_rect() + text_rect.center = (self.pos[0], + self.pos[1]) + self.screen.blit(text_surface, text_rect) + def check_press(self, mouse): + if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and + self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2): + return True + else: + return False + diff --git a/main.py b/main.py index f702255..4dfafb6 100644 --- a/main.py +++ b/main.py @@ -1,95 +1,95 @@ #!/usr/bin/python3 import pygame -import pygame.gfxdraw +from button import * import copy import random + pygame.init() + + ## funktionen def get_debug_text(): - def text(text,line_counter): - debug_text = default_font.render(str(text), True, (255,255,255)) - screen.blit(debug_text,(0,line_counter*default_font.get_height())) + def text(text, line_counter): + debug_text = default_font.render(str(text), True, (255, 255, 255)) + screen.blit(debug_text, (0, line_counter * default_font.get_height())) line_counter = 1 globalvars = globals() for a in globalvars: - text(f"{str(a)} = {str(globalvars[a])}",line_counter) + text(f"{str(a)} = {str(globalvars[a])}", line_counter) line_counter += 1 -def centered_text(text=str,pos=tuple,color=tuple): - text = default_font.render(str(text), True, color,(255,255,255)) - screen.blit(text,(pos[0]-text.get_width()/2,pos[1])) -def draw_feld(feld,color_key,block_size): - #print(feld) +def centered_text(text=str, pos=tuple, color=tuple): + text = default_font.render(str(text), True, color, (255, 255, 255)) + screen.blit(text, (pos[0] - text.get_width() / 2, pos[1])) + + +def draw_feld(feld, color_key, block_size): for a in range(len(feld[0])): for b in range(len(feld)): if feld[b][a] != " ": - pygame.draw.rect(screen,color_key[feld[b][a]], - (a*block_size, - b*block_size, - block_size, - block_size)) -def get_block_size(): - return 20,20 -def get_meightboars(feld,position): - nachtbaren = [] - return nachtbaren -def save_list(liste,index1,index2): - if index2 > len(liste[0]) and index1 > len(liste): - return liste[index1][index2] - else: - return "a" + pygame.draw.rect( + screen, + color_key[feld[b][a]], + (a * block_size, b * block_size, block_size, block_size), + ) + def verarbeite_feld(feld): + feldx,feldy = len(feld[0]),len(feld) feld2 = copy.deepcopy(feld) for y in range(len(feld)): for x in range(len(feld[0])): poschar = feld[y][x] if poschar == "a": # uberprüfe unteren block - bellow = feld[(y+1)%feldy][x] - bellowr = feld2[(y+1)%feldy][(x+1)%feldx] - bellowl = feld2[(y+1)%feldy][(x-1)%feldx] + bellow = feld[(y + 1) % feldy][x] + bellowr = feld2[(y + 1) % feldy][(x + 1) % feldx] + bellowl = feld2[(y + 1) % feldy][(x - 1) % feldx] direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung if bellow == " " and not bellow == "#": - feld2[y][x] = feld[(y+1)%feldy][x] - feld2[(y+1)%feldy][x] = feld[y][x] + feld2[y][x] = feld[(y + 1) % feldy][x] + feld2[(y + 1) % feldy][x] = feld[y][x] elif bellowr == " " and not bellowr == "#": - feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx] - feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x] + feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] + feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] elif bellowl == " " and not bellowl == "#": - feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx] - feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x] + feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] + feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] return feld2 -def make_feld(size,mode): - x = screensize[0]//size - y = screensize[1]//size + +def make_feld(size, mode): + x = screensize[0] // size + y = screensize[1] // size feld = [[" " for _ in range(x)] for _ in range(y)] if mode == "border": for x in range(x): - feld[y-1][x] = "#" - return feld ,x,y + feld[y - 1][x] = "#" + return feld, x, y + + ## klassen - + ## variablen -screen = pygame.display.set_mode((800,500),pygame.RESIZABLE) +screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE) pygame.display.set_caption("SAND") screensize = pygame.display.get_window_size() clock = pygame.time.Clock() default_font = pygame.font.SysFont("sans", 14) display_mode = "border" -feld,feldx,feldy = make_feld(20,display_mode) +feld, feldx, feldy = make_feld(20, display_mode) -acolor = (255,0,0) +acolor = (255, 0, 0) wechselfarbe = "r" using_element = "a" pixelsize = 20 +buttons = [Button(screen,(200,200,200),100,100,30,30,"*")] show_debug = False running = True if __name__ == "__main__": @@ -101,10 +101,10 @@ if __name__ == "__main__": exit() if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]: pixelsize += 2 - feld,feldx,feldy = make_feld(pixelsize,display_mode) + feld, feldx, feldy = make_feld(pixelsize, display_mode) if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]: pixelsize -= 2 - feld,feldx,feldy = make_feld(pixelsize,display_mode) + feld, feldx, feldy = make_feld(pixelsize, display_mode) if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]: show_debug = not show_debug if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]: @@ -117,7 +117,7 @@ if __name__ == "__main__": display_mode = "loop" else: display_mode = "border" - feld,feldx,feldy = make_feld(pixelsize,display_mode) + feld, feldx, feldy = make_feld(pixelsize, display_mode) preview_pressed_keys = pressed_keys ## event managment @@ -126,8 +126,8 @@ if __name__ == "__main__": exit() if event.type == pygame.WINDOWRESIZED: screensize = pygame.display.get_window_size() - feld,feldx,feldy = make_feld(pixelsize,display_mode) - r,g,b = acolor + feld, feldx, feldy = make_feld(pixelsize, display_mode) + r, g, b = acolor if wechselfarbe == "r": r -= 1 g += 1 @@ -143,21 +143,27 @@ if __name__ == "__main__": r += 1 if b == 0: wechselfarbe = "r" - acolor = r,g,b - color_key = {"#":(100,100,100), - "a":acolor} - draw_feld(feld,color_key,pixelsize) - mx,my = pygame.mouse.get_pos() + acolor = r, g, b + color_key = {"#": (100, 100, 100), "a": acolor} + draw_feld(feld, color_key, pixelsize) + + mx, my = pygame.mouse.get_pos() mousepressed = pygame.mouse.get_pressed()[0] - if mousepressed : - feld[my//pixelsize][mx//pixelsize] = using_element - + for button in buttons: + button.draw() + + if mousepressed: + for button in buttons: + if button.check_press((mx,my)): + show_debug = not show_debug + else: + feld[my // pixelsize][mx // pixelsize] = using_element + preview_mousepressed = pygame.mouse.get_pressed()[0] feld = verarbeite_feld(feld) - if show_debug: get_debug_text() ## bildschirm aktuallisierung pygame.display.flip() clock.tick(30) - screen.fill((0,0,0)) \ No newline at end of file + screen.fill((0, 0, 0))