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Author SHA1 Message Date
9d37e2464c aff 2024-02-23 19:35:20 +01:00
e3078e876f formatiert 2024-02-23 17:31:58 +01:00
3 changed files with 95 additions and 58 deletions

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31
button.py Normal file
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@ -0,0 +1,31 @@
import pygame
class Button():
def __init__(self, screen, color, x, y, width, height, text) -> None:
self.pos = x,y
self.größe = width,height
self.color = color
self.screen = screen
self.text = text
def draw(self):
pygame.draw.rect(self.screen,
self.color,
(self.pos[0]-self.größe[0]//2,
self.pos[1]-self.größe[1]//2,
self.größe[0],
self.größe[1])
)
font = pygame.font.Font(None, 36)
text_surface = font.render(self.text, True, (0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (self.pos[0],
self.pos[1])
self.screen.blit(text_surface, text_rect)
def check_press(self, mouse):
if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
return True
else:
return False

46
main.py
View file

@ -1,9 +1,12 @@
#!/usr/bin/python3 #!/usr/bin/python3
import pygame import pygame
import pygame.gfxdraw from button import *
import copy import copy
import random import random
pygame.init() pygame.init()
## funktionen ## funktionen
def get_debug_text(): def get_debug_text():
def text(text, line_counter): def text(text, line_counter):
@ -16,31 +19,24 @@ def get_debug_text():
text(f"{str(a)} = {str(globalvars[a])}", line_counter) text(f"{str(a)} = {str(globalvars[a])}", line_counter)
line_counter += 1 line_counter += 1
def centered_text(text=str, pos=tuple, color=tuple): def centered_text(text=str, pos=tuple, color=tuple):
text = default_font.render(str(text), True, color, (255, 255, 255)) text = default_font.render(str(text), True, color, (255, 255, 255))
screen.blit(text, (pos[0] - text.get_width() / 2, pos[1])) screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
def draw_feld(feld, color_key, block_size): def draw_feld(feld, color_key, block_size):
#print(feld)
for a in range(len(feld[0])): for a in range(len(feld[0])):
for b in range(len(feld)): for b in range(len(feld)):
if feld[b][a] != " ": if feld[b][a] != " ":
pygame.draw.rect(screen,color_key[feld[b][a]], pygame.draw.rect(
(a*block_size, screen,
b*block_size, color_key[feld[b][a]],
block_size, (a * block_size, b * block_size, block_size, block_size),
block_size)) )
def get_block_size():
return 20,20
def get_meightboars(feld,position):
nachtbaren = []
return nachtbaren
def save_list(liste,index1,index2):
if index2 > len(liste[0]) and index1 > len(liste):
return liste[index1][index2]
else:
return "a"
def verarbeite_feld(feld): def verarbeite_feld(feld):
feldx,feldy = len(feld[0]),len(feld)
feld2 = copy.deepcopy(feld) feld2 = copy.deepcopy(feld)
for y in range(len(feld)): for y in range(len(feld)):
for x in range(len(feld[0])): for x in range(len(feld[0])):
@ -64,6 +60,7 @@ def verarbeite_feld(feld):
feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
return feld2 return feld2
def make_feld(size, mode): def make_feld(size, mode):
x = screensize[0] // size x = screensize[0] // size
y = screensize[1] // size y = screensize[1] // size
@ -72,6 +69,8 @@ def make_feld(size,mode):
for x in range(x): for x in range(x):
feld[y - 1][x] = "#" feld[y - 1][x] = "#"
return feld, x, y return feld, x, y
## klassen ## klassen
@ -90,6 +89,7 @@ wechselfarbe = "r"
using_element = "a" using_element = "a"
pixelsize = 20 pixelsize = 20
buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
show_debug = False show_debug = False
running = True running = True
if __name__ == "__main__": if __name__ == "__main__":
@ -144,17 +144,23 @@ if __name__ == "__main__":
if b == 0: if b == 0:
wechselfarbe = "r" wechselfarbe = "r"
acolor = r, g, b acolor = r, g, b
color_key = {"#":(100,100,100), color_key = {"#": (100, 100, 100), "a": acolor}
"a":acolor}
draw_feld(feld, color_key, pixelsize) draw_feld(feld, color_key, pixelsize)
mx, my = pygame.mouse.get_pos() mx, my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()[0] mousepressed = pygame.mouse.get_pressed()[0]
for button in buttons:
button.draw()
if mousepressed: if mousepressed:
for button in buttons:
if button.check_press((mx,my)):
show_debug = not show_debug
else:
feld[my // pixelsize][mx // pixelsize] = using_element feld[my // pixelsize][mx // pixelsize] = using_element
preview_mousepressed = pygame.mouse.get_pressed()[0] preview_mousepressed = pygame.mouse.get_pressed()[0]
feld = verarbeite_feld(feld) feld = verarbeite_feld(feld)
if show_debug: if show_debug:
get_debug_text() get_debug_text()
## bildschirm aktuallisierung ## bildschirm aktuallisierung