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9d37e2464c
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e3078e876f |
3 changed files with 95 additions and 58 deletions
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__pycache__/button.cpython-311.pyc
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__pycache__/button.cpython-311.pyc
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31
button.py
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31
button.py
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@ -0,0 +1,31 @@
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import pygame
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class Button():
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def __init__(self, screen, color, x, y, width, height, text) -> None:
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self.pos = x,y
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self.größe = width,height
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self.color = color
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self.screen = screen
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self.text = text
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def draw(self):
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pygame.draw.rect(self.screen,
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self.color,
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(self.pos[0]-self.größe[0]//2,
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self.pos[1]-self.größe[1]//2,
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self.größe[0],
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self.größe[1])
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)
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font = pygame.font.Font(None, 36)
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text_surface = font.render(self.text, True, (0,0,0))
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text_rect = text_surface.get_rect()
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text_rect.center = (self.pos[0],
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self.pos[1])
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self.screen.blit(text_surface, text_rect)
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def check_press(self, mouse):
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if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
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self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
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return True
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else:
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return False
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46
main.py
46
main.py
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@ -1,9 +1,12 @@
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#!/usr/bin/python3
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#!/usr/bin/python3
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import pygame
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import pygame
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import pygame.gfxdraw
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from button import *
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import copy
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import copy
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import random
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import random
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pygame.init()
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pygame.init()
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## funktionen
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## funktionen
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def get_debug_text():
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def get_debug_text():
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def text(text, line_counter):
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def text(text, line_counter):
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@ -16,31 +19,24 @@ def get_debug_text():
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text(f"{str(a)} = {str(globalvars[a])}", line_counter)
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text(f"{str(a)} = {str(globalvars[a])}", line_counter)
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line_counter += 1
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line_counter += 1
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def centered_text(text=str, pos=tuple, color=tuple):
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def centered_text(text=str, pos=tuple, color=tuple):
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text = default_font.render(str(text), True, color, (255, 255, 255))
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text = default_font.render(str(text), True, color, (255, 255, 255))
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screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
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screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
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def draw_feld(feld, color_key, block_size):
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def draw_feld(feld, color_key, block_size):
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#print(feld)
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for a in range(len(feld[0])):
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for a in range(len(feld[0])):
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for b in range(len(feld)):
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for b in range(len(feld)):
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if feld[b][a] != " ":
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if feld[b][a] != " ":
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pygame.draw.rect(screen,color_key[feld[b][a]],
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pygame.draw.rect(
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(a*block_size,
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screen,
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b*block_size,
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color_key[feld[b][a]],
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block_size,
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(a * block_size, b * block_size, block_size, block_size),
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block_size))
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)
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def get_block_size():
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return 20,20
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def get_meightboars(feld,position):
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nachtbaren = []
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return nachtbaren
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def save_list(liste,index1,index2):
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if index2 > len(liste[0]) and index1 > len(liste):
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return liste[index1][index2]
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else:
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return "a"
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def verarbeite_feld(feld):
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def verarbeite_feld(feld):
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feldx,feldy = len(feld[0]),len(feld)
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feld2 = copy.deepcopy(feld)
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feld2 = copy.deepcopy(feld)
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for y in range(len(feld)):
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for y in range(len(feld)):
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for x in range(len(feld[0])):
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for x in range(len(feld[0])):
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@ -64,6 +60,7 @@ def verarbeite_feld(feld):
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feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
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feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
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return feld2
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return feld2
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def make_feld(size, mode):
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def make_feld(size, mode):
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x = screensize[0] // size
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x = screensize[0] // size
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y = screensize[1] // size
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y = screensize[1] // size
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@ -72,6 +69,8 @@ def make_feld(size,mode):
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for x in range(x):
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for x in range(x):
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feld[y - 1][x] = "#"
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feld[y - 1][x] = "#"
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return feld, x, y
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return feld, x, y
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## klassen
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## klassen
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@ -90,6 +89,7 @@ wechselfarbe = "r"
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using_element = "a"
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using_element = "a"
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pixelsize = 20
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pixelsize = 20
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buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
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show_debug = False
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show_debug = False
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running = True
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running = True
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -144,17 +144,23 @@ if __name__ == "__main__":
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if b == 0:
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if b == 0:
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wechselfarbe = "r"
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wechselfarbe = "r"
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acolor = r, g, b
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acolor = r, g, b
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color_key = {"#":(100,100,100),
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color_key = {"#": (100, 100, 100), "a": acolor}
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"a":acolor}
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draw_feld(feld, color_key, pixelsize)
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draw_feld(feld, color_key, pixelsize)
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mx, my = pygame.mouse.get_pos()
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mx, my = pygame.mouse.get_pos()
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mousepressed = pygame.mouse.get_pressed()[0]
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mousepressed = pygame.mouse.get_pressed()[0]
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for button in buttons:
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button.draw()
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if mousepressed:
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if mousepressed:
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for button in buttons:
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if button.check_press((mx,my)):
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show_debug = not show_debug
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else:
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feld[my // pixelsize][mx // pixelsize] = using_element
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feld[my // pixelsize][mx // pixelsize] = using_element
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preview_mousepressed = pygame.mouse.get_pressed()[0]
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preview_mousepressed = pygame.mouse.get_pressed()[0]
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feld = verarbeite_feld(feld)
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feld = verarbeite_feld(feld)
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if show_debug:
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if show_debug:
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get_debug_text()
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get_debug_text()
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## bildschirm aktuallisierung
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## bildschirm aktuallisierung
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