Compare commits
2 commits
1971b72419
...
9d37e2464c
Author | SHA1 | Date | |
---|---|---|---|
9d37e2464c | |||
e3078e876f |
3 changed files with 95 additions and 58 deletions
BIN
__pycache__/button.cpython-311.pyc
Normal file
BIN
__pycache__/button.cpython-311.pyc
Normal file
Binary file not shown.
31
button.py
Normal file
31
button.py
Normal file
|
@ -0,0 +1,31 @@
|
|||
import pygame
|
||||
|
||||
class Button():
|
||||
def __init__(self, screen, color, x, y, width, height, text) -> None:
|
||||
self.pos = x,y
|
||||
self.größe = width,height
|
||||
self.color = color
|
||||
self.screen = screen
|
||||
self.text = text
|
||||
def draw(self):
|
||||
pygame.draw.rect(self.screen,
|
||||
self.color,
|
||||
(self.pos[0]-self.größe[0]//2,
|
||||
self.pos[1]-self.größe[1]//2,
|
||||
self.größe[0],
|
||||
self.größe[1])
|
||||
)
|
||||
|
||||
font = pygame.font.Font(None, 36)
|
||||
text_surface = font.render(self.text, True, (0,0,0))
|
||||
text_rect = text_surface.get_rect()
|
||||
text_rect.center = (self.pos[0],
|
||||
self.pos[1])
|
||||
self.screen.blit(text_surface, text_rect)
|
||||
def check_press(self, mouse):
|
||||
if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
|
||||
self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
122
main.py
122
main.py
|
@ -1,95 +1,95 @@
|
|||
#!/usr/bin/python3
|
||||
import pygame
|
||||
import pygame.gfxdraw
|
||||
from button import *
|
||||
import copy
|
||||
import random
|
||||
|
||||
pygame.init()
|
||||
|
||||
|
||||
## funktionen
|
||||
def get_debug_text():
|
||||
def text(text,line_counter):
|
||||
debug_text = default_font.render(str(text), True, (255,255,255))
|
||||
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
|
||||
def text(text, line_counter):
|
||||
debug_text = default_font.render(str(text), True, (255, 255, 255))
|
||||
screen.blit(debug_text, (0, line_counter * default_font.get_height()))
|
||||
|
||||
line_counter = 1
|
||||
globalvars = globals()
|
||||
for a in globalvars:
|
||||
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
|
||||
text(f"{str(a)} = {str(globalvars[a])}", line_counter)
|
||||
line_counter += 1
|
||||
|
||||
def centered_text(text=str,pos=tuple,color=tuple):
|
||||
text = default_font.render(str(text), True, color,(255,255,255))
|
||||
screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
|
||||
|
||||
def draw_feld(feld,color_key,block_size):
|
||||
#print(feld)
|
||||
def centered_text(text=str, pos=tuple, color=tuple):
|
||||
text = default_font.render(str(text), True, color, (255, 255, 255))
|
||||
screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
|
||||
|
||||
|
||||
def draw_feld(feld, color_key, block_size):
|
||||
for a in range(len(feld[0])):
|
||||
for b in range(len(feld)):
|
||||
if feld[b][a] != " ":
|
||||
pygame.draw.rect(screen,color_key[feld[b][a]],
|
||||
(a*block_size,
|
||||
b*block_size,
|
||||
block_size,
|
||||
block_size))
|
||||
def get_block_size():
|
||||
return 20,20
|
||||
def get_meightboars(feld,position):
|
||||
nachtbaren = []
|
||||
return nachtbaren
|
||||
def save_list(liste,index1,index2):
|
||||
if index2 > len(liste[0]) and index1 > len(liste):
|
||||
return liste[index1][index2]
|
||||
else:
|
||||
return "a"
|
||||
pygame.draw.rect(
|
||||
screen,
|
||||
color_key[feld[b][a]],
|
||||
(a * block_size, b * block_size, block_size, block_size),
|
||||
)
|
||||
|
||||
def verarbeite_feld(feld):
|
||||
feldx,feldy = len(feld[0]),len(feld)
|
||||
feld2 = copy.deepcopy(feld)
|
||||
for y in range(len(feld)):
|
||||
for x in range(len(feld[0])):
|
||||
poschar = feld[y][x]
|
||||
if poschar == "a":
|
||||
# uberprüfe unteren block
|
||||
bellow = feld[(y+1)%feldy][x]
|
||||
bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
|
||||
bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
|
||||
bellow = feld[(y + 1) % feldy][x]
|
||||
bellowr = feld2[(y + 1) % feldy][(x + 1) % feldx]
|
||||
bellowl = feld2[(y + 1) % feldy][(x - 1) % feldx]
|
||||
direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
|
||||
if bellow == " " and not bellow == "#":
|
||||
feld2[y][x] = feld[(y+1)%feldy][x]
|
||||
feld2[(y+1)%feldy][x] = feld[y][x]
|
||||
feld2[y][x] = feld[(y + 1) % feldy][x]
|
||||
feld2[(y + 1) % feldy][x] = feld[y][x]
|
||||
|
||||
elif bellowr == " " and not bellowr == "#":
|
||||
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
|
||||
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
|
||||
feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx]
|
||||
feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
|
||||
|
||||
elif bellowl == " " and not bellowl == "#":
|
||||
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
|
||||
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
|
||||
feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx]
|
||||
feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
|
||||
return feld2
|
||||
|
||||
def make_feld(size,mode):
|
||||
x = screensize[0]//size
|
||||
y = screensize[1]//size
|
||||
|
||||
def make_feld(size, mode):
|
||||
x = screensize[0] // size
|
||||
y = screensize[1] // size
|
||||
feld = [[" " for _ in range(x)] for _ in range(y)]
|
||||
if mode == "border":
|
||||
for x in range(x):
|
||||
feld[y-1][x] = "#"
|
||||
return feld ,x,y
|
||||
feld[y - 1][x] = "#"
|
||||
return feld, x, y
|
||||
|
||||
|
||||
## klassen
|
||||
|
||||
|
||||
|
||||
## variablen
|
||||
screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
|
||||
screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE)
|
||||
pygame.display.set_caption("SAND")
|
||||
screensize = pygame.display.get_window_size()
|
||||
clock = pygame.time.Clock()
|
||||
default_font = pygame.font.SysFont("sans", 14)
|
||||
|
||||
display_mode = "border"
|
||||
feld,feldx,feldy = make_feld(20,display_mode)
|
||||
feld, feldx, feldy = make_feld(20, display_mode)
|
||||
|
||||
acolor = (255,0,0)
|
||||
acolor = (255, 0, 0)
|
||||
wechselfarbe = "r"
|
||||
using_element = "a"
|
||||
pixelsize = 20
|
||||
|
||||
buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
|
||||
show_debug = False
|
||||
running = True
|
||||
if __name__ == "__main__":
|
||||
|
@ -101,10 +101,10 @@ if __name__ == "__main__":
|
|||
exit()
|
||||
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
|
||||
pixelsize += 2
|
||||
feld,feldx,feldy = make_feld(pixelsize,display_mode)
|
||||
feld, feldx, feldy = make_feld(pixelsize, display_mode)
|
||||
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
|
||||
pixelsize -= 2
|
||||
feld,feldx,feldy = make_feld(pixelsize,display_mode)
|
||||
feld, feldx, feldy = make_feld(pixelsize, display_mode)
|
||||
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
|
||||
show_debug = not show_debug
|
||||
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
|
||||
|
@ -117,7 +117,7 @@ if __name__ == "__main__":
|
|||
display_mode = "loop"
|
||||
else:
|
||||
display_mode = "border"
|
||||
feld,feldx,feldy = make_feld(pixelsize,display_mode)
|
||||
feld, feldx, feldy = make_feld(pixelsize, display_mode)
|
||||
|
||||
preview_pressed_keys = pressed_keys
|
||||
## event managment
|
||||
|
@ -126,8 +126,8 @@ if __name__ == "__main__":
|
|||
exit()
|
||||
if event.type == pygame.WINDOWRESIZED:
|
||||
screensize = pygame.display.get_window_size()
|
||||
feld,feldx,feldy = make_feld(pixelsize,display_mode)
|
||||
r,g,b = acolor
|
||||
feld, feldx, feldy = make_feld(pixelsize, display_mode)
|
||||
r, g, b = acolor
|
||||
if wechselfarbe == "r":
|
||||
r -= 1
|
||||
g += 1
|
||||
|
@ -143,21 +143,27 @@ if __name__ == "__main__":
|
|||
r += 1
|
||||
if b == 0:
|
||||
wechselfarbe = "r"
|
||||
acolor = r,g,b
|
||||
color_key = {"#":(100,100,100),
|
||||
"a":acolor}
|
||||
draw_feld(feld,color_key,pixelsize)
|
||||
mx,my = pygame.mouse.get_pos()
|
||||
acolor = r, g, b
|
||||
color_key = {"#": (100, 100, 100), "a": acolor}
|
||||
draw_feld(feld, color_key, pixelsize)
|
||||
|
||||
mx, my = pygame.mouse.get_pos()
|
||||
mousepressed = pygame.mouse.get_pressed()[0]
|
||||
if mousepressed :
|
||||
feld[my//pixelsize][mx//pixelsize] = using_element
|
||||
|
||||
for button in buttons:
|
||||
button.draw()
|
||||
|
||||
if mousepressed:
|
||||
for button in buttons:
|
||||
if button.check_press((mx,my)):
|
||||
show_debug = not show_debug
|
||||
else:
|
||||
feld[my // pixelsize][mx // pixelsize] = using_element
|
||||
|
||||
preview_mousepressed = pygame.mouse.get_pressed()[0]
|
||||
feld = verarbeite_feld(feld)
|
||||
|
||||
if show_debug:
|
||||
get_debug_text()
|
||||
## bildschirm aktuallisierung
|
||||
pygame.display.flip()
|
||||
clock.tick(30)
|
||||
screen.fill((0,0,0))
|
||||
screen.fill((0, 0, 0))
|
||||
|
|
Loading…
Reference in a new issue