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3 changed files with 58 additions and 95 deletions

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@ -1,31 +0,0 @@
import pygame
class Button():
def __init__(self, screen, color, x, y, width, height, text) -> None:
self.pos = x,y
self.größe = width,height
self.color = color
self.screen = screen
self.text = text
def draw(self):
pygame.draw.rect(self.screen,
self.color,
(self.pos[0]-self.größe[0]//2,
self.pos[1]-self.größe[1]//2,
self.größe[0],
self.größe[1])
)
font = pygame.font.Font(None, 36)
text_surface = font.render(self.text, True, (0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (self.pos[0],
self.pos[1])
self.screen.blit(text_surface, text_rect)
def check_press(self, mouse):
if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
return True
else:
return False

118
main.py
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@ -1,95 +1,95 @@
#!/usr/bin/python3 #!/usr/bin/python3
import pygame import pygame
from button import * import pygame.gfxdraw
import copy import copy
import random import random
pygame.init() pygame.init()
## funktionen ## funktionen
def get_debug_text(): def get_debug_text():
def text(text, line_counter): def text(text,line_counter):
debug_text = default_font.render(str(text), True, (255, 255, 255)) debug_text = default_font.render(str(text), True, (255,255,255))
screen.blit(debug_text, (0, line_counter * default_font.get_height())) screen.blit(debug_text,(0,line_counter*default_font.get_height()))
line_counter = 1 line_counter = 1
globalvars = globals() globalvars = globals()
for a in globalvars: for a in globalvars:
text(f"{str(a)} = {str(globalvars[a])}", line_counter) text(f"{str(a)} = {str(globalvars[a])}",line_counter)
line_counter += 1 line_counter += 1
def centered_text(text=str,pos=tuple,color=tuple):
text = default_font.render(str(text), True, color,(255,255,255))
screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
def centered_text(text=str, pos=tuple, color=tuple): def draw_feld(feld,color_key,block_size):
text = default_font.render(str(text), True, color, (255, 255, 255)) #print(feld)
screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
def draw_feld(feld, color_key, block_size):
for a in range(len(feld[0])): for a in range(len(feld[0])):
for b in range(len(feld)): for b in range(len(feld)):
if feld[b][a] != " ": if feld[b][a] != " ":
pygame.draw.rect( pygame.draw.rect(screen,color_key[feld[b][a]],
screen, (a*block_size,
color_key[feld[b][a]], b*block_size,
(a * block_size, b * block_size, block_size, block_size), block_size,
) block_size))
def get_block_size():
return 20,20
def get_meightboars(feld,position):
nachtbaren = []
return nachtbaren
def save_list(liste,index1,index2):
if index2 > len(liste[0]) and index1 > len(liste):
return liste[index1][index2]
else:
return "a"
def verarbeite_feld(feld): def verarbeite_feld(feld):
feldx,feldy = len(feld[0]),len(feld)
feld2 = copy.deepcopy(feld) feld2 = copy.deepcopy(feld)
for y in range(len(feld)): for y in range(len(feld)):
for x in range(len(feld[0])): for x in range(len(feld[0])):
poschar = feld[y][x] poschar = feld[y][x]
if poschar == "a": if poschar == "a":
# uberprüfe unteren block # uberprüfe unteren block
bellow = feld[(y + 1) % feldy][x] bellow = feld[(y+1)%feldy][x]
bellowr = feld2[(y + 1) % feldy][(x + 1) % feldx] bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
bellowl = feld2[(y + 1) % feldy][(x - 1) % feldx] bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
if bellow == " " and not bellow == "#": if bellow == " " and not bellow == "#":
feld2[y][x] = feld[(y + 1) % feldy][x] feld2[y][x] = feld[(y+1)%feldy][x]
feld2[(y + 1) % feldy][x] = feld[y][x] feld2[(y+1)%feldy][x] = feld[y][x]
elif bellowr == " " and not bellowr == "#": elif bellowr == " " and not bellowr == "#":
feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
elif bellowl == " " and not bellowl == "#": elif bellowl == " " and not bellowl == "#":
feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
return feld2 return feld2
def make_feld(size,mode):
def make_feld(size, mode): x = screensize[0]//size
x = screensize[0] // size y = screensize[1]//size
y = screensize[1] // size
feld = [[" " for _ in range(x)] for _ in range(y)] feld = [[" " for _ in range(x)] for _ in range(y)]
if mode == "border": if mode == "border":
for x in range(x): for x in range(x):
feld[y - 1][x] = "#" feld[y-1][x] = "#"
return feld, x, y return feld ,x,y
## klassen ## klassen
## variablen ## variablen
screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE) screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
pygame.display.set_caption("SAND") pygame.display.set_caption("SAND")
screensize = pygame.display.get_window_size() screensize = pygame.display.get_window_size()
clock = pygame.time.Clock() clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14) default_font = pygame.font.SysFont("sans", 14)
display_mode = "border" display_mode = "border"
feld, feldx, feldy = make_feld(20, display_mode) feld,feldx,feldy = make_feld(20,display_mode)
acolor = (255, 0, 0) acolor = (255,0,0)
wechselfarbe = "r" wechselfarbe = "r"
using_element = "a" using_element = "a"
pixelsize = 20 pixelsize = 20
buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
show_debug = False show_debug = False
running = True running = True
if __name__ == "__main__": if __name__ == "__main__":
@ -101,10 +101,10 @@ if __name__ == "__main__":
exit() exit()
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]: if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
pixelsize += 2 pixelsize += 2
feld, feldx, feldy = make_feld(pixelsize, display_mode) feld,feldx,feldy = make_feld(pixelsize,display_mode)
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]: if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
pixelsize -= 2 pixelsize -= 2
feld, feldx, feldy = make_feld(pixelsize, display_mode) feld,feldx,feldy = make_feld(pixelsize,display_mode)
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]: if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug show_debug = not show_debug
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]: if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
@ -117,7 +117,7 @@ if __name__ == "__main__":
display_mode = "loop" display_mode = "loop"
else: else:
display_mode = "border" display_mode = "border"
feld, feldx, feldy = make_feld(pixelsize, display_mode) feld,feldx,feldy = make_feld(pixelsize,display_mode)
preview_pressed_keys = pressed_keys preview_pressed_keys = pressed_keys
## event managment ## event managment
@ -126,8 +126,8 @@ if __name__ == "__main__":
exit() exit()
if event.type == pygame.WINDOWRESIZED: if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size() screensize = pygame.display.get_window_size()
feld, feldx, feldy = make_feld(pixelsize, display_mode) feld,feldx,feldy = make_feld(pixelsize,display_mode)
r, g, b = acolor r,g,b = acolor
if wechselfarbe == "r": if wechselfarbe == "r":
r -= 1 r -= 1
g += 1 g += 1
@ -143,27 +143,21 @@ if __name__ == "__main__":
r += 1 r += 1
if b == 0: if b == 0:
wechselfarbe = "r" wechselfarbe = "r"
acolor = r, g, b acolor = r,g,b
color_key = {"#": (100, 100, 100), "a": acolor} color_key = {"#":(100,100,100),
draw_feld(feld, color_key, pixelsize) "a":acolor}
draw_feld(feld,color_key,pixelsize)
mx, my = pygame.mouse.get_pos() mx,my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()[0] mousepressed = pygame.mouse.get_pressed()[0]
for button in buttons: if mousepressed :
button.draw() feld[my//pixelsize][mx//pixelsize] = using_element
if mousepressed:
for button in buttons:
if button.check_press((mx,my)):
show_debug = not show_debug
else:
feld[my // pixelsize][mx // pixelsize] = using_element
preview_mousepressed = pygame.mouse.get_pressed()[0] preview_mousepressed = pygame.mouse.get_pressed()[0]
feld = verarbeite_feld(feld) feld = verarbeite_feld(feld)
if show_debug: if show_debug:
get_debug_text() get_debug_text()
## bildschirm aktuallisierung ## bildschirm aktuallisierung
pygame.display.flip() pygame.display.flip()
clock.tick(30) clock.tick(30)
screen.fill((0, 0, 0)) screen.fill((0,0,0))