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No commits in common. "9d37e2464cc248c911543c2543f6b06b4df1d1c9" and "1971b72419726e9af080c432c704601e3f51b99e" have entirely different histories.
9d37e2464c
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1971b72419
3 changed files with 58 additions and 95 deletions
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31
button.py
31
button.py
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@ -1,31 +0,0 @@
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import pygame
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class Button():
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def __init__(self, screen, color, x, y, width, height, text) -> None:
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self.pos = x,y
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self.größe = width,height
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self.color = color
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self.screen = screen
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self.text = text
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def draw(self):
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pygame.draw.rect(self.screen,
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self.color,
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(self.pos[0]-self.größe[0]//2,
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self.pos[1]-self.größe[1]//2,
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self.größe[0],
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self.größe[1])
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)
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font = pygame.font.Font(None, 36)
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text_surface = font.render(self.text, True, (0,0,0))
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text_rect = text_surface.get_rect()
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text_rect.center = (self.pos[0],
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self.pos[1])
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self.screen.blit(text_surface, text_rect)
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def check_press(self, mouse):
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if (self.pos[0] - self.größe[0]//2 <= mouse[0] <= self.pos[0] + self.größe[0]//2 and
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self.pos[1] - self.größe[1]//2 <= mouse[1] <= self.pos[1] + self.größe[1]//2):
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return True
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else:
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return False
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122
main.py
122
main.py
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@ -1,95 +1,95 @@
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#!/usr/bin/python3
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#!/usr/bin/python3
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import pygame
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import pygame
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from button import *
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import pygame.gfxdraw
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import copy
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import copy
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import random
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import random
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pygame.init()
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pygame.init()
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## funktionen
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## funktionen
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def get_debug_text():
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def get_debug_text():
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def text(text, line_counter):
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (255, 255, 255))
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debug_text = default_font.render(str(text), True, (255,255,255))
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screen.blit(debug_text, (0, line_counter * default_font.get_height()))
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screen.blit(debug_text,(0,line_counter*default_font.get_height()))
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line_counter = 1
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line_counter = 1
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globalvars = globals()
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globalvars = globals()
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for a in globalvars:
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for a in globalvars:
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text(f"{str(a)} = {str(globalvars[a])}", line_counter)
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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line_counter += 1
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def centered_text(text=str,pos=tuple,color=tuple):
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text = default_font.render(str(text), True, color,(255,255,255))
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screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
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def centered_text(text=str, pos=tuple, color=tuple):
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def draw_feld(feld,color_key,block_size):
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text = default_font.render(str(text), True, color, (255, 255, 255))
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#print(feld)
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screen.blit(text, (pos[0] - text.get_width() / 2, pos[1]))
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def draw_feld(feld, color_key, block_size):
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for a in range(len(feld[0])):
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for a in range(len(feld[0])):
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for b in range(len(feld)):
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for b in range(len(feld)):
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if feld[b][a] != " ":
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if feld[b][a] != " ":
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pygame.draw.rect(
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pygame.draw.rect(screen,color_key[feld[b][a]],
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screen,
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(a*block_size,
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color_key[feld[b][a]],
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b*block_size,
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(a * block_size, b * block_size, block_size, block_size),
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block_size,
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)
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block_size))
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def get_block_size():
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return 20,20
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def get_meightboars(feld,position):
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nachtbaren = []
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return nachtbaren
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def save_list(liste,index1,index2):
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if index2 > len(liste[0]) and index1 > len(liste):
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return liste[index1][index2]
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else:
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return "a"
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def verarbeite_feld(feld):
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def verarbeite_feld(feld):
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feldx,feldy = len(feld[0]),len(feld)
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feld2 = copy.deepcopy(feld)
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feld2 = copy.deepcopy(feld)
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for y in range(len(feld)):
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for y in range(len(feld)):
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for x in range(len(feld[0])):
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for x in range(len(feld[0])):
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poschar = feld[y][x]
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poschar = feld[y][x]
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if poschar == "a":
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if poschar == "a":
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# uberprüfe unteren block
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# uberprüfe unteren block
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bellow = feld[(y + 1) % feldy][x]
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bellow = feld[(y+1)%feldy][x]
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bellowr = feld2[(y + 1) % feldy][(x + 1) % feldx]
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bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
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bellowl = feld2[(y + 1) % feldy][(x - 1) % feldx]
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bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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if bellow == " " and not bellow == "#":
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if bellow == " " and not bellow == "#":
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feld2[y][x] = feld[(y + 1) % feldy][x]
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feld2[y][x] = feld[(y+1)%feldy][x]
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feld2[(y + 1) % feldy][x] = feld[y][x]
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feld2[(y+1)%feldy][x] = feld[y][x]
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elif bellowr == " " and not bellowr == "#":
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elif bellowr == " " and not bellowr == "#":
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feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx]
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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elif bellowl == " " and not bellowl == "#":
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elif bellowl == " " and not bellowl == "#":
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feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx]
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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return feld2
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return feld2
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def make_feld(size,mode):
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def make_feld(size, mode):
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x = screensize[0]//size
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x = screensize[0] // size
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y = screensize[1]//size
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y = screensize[1] // size
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feld = [[" " for _ in range(x)] for _ in range(y)]
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feld = [[" " for _ in range(x)] for _ in range(y)]
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if mode == "border":
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if mode == "border":
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for x in range(x):
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for x in range(x):
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feld[y - 1][x] = "#"
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feld[y-1][x] = "#"
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return feld, x, y
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return feld ,x,y
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## klassen
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## klassen
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## variablen
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## variablen
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screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE)
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screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
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pygame.display.set_caption("SAND")
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pygame.display.set_caption("SAND")
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screensize = pygame.display.get_window_size()
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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default_font = pygame.font.SysFont("sans", 14)
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default_font = pygame.font.SysFont("sans", 14)
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display_mode = "border"
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display_mode = "border"
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feld, feldx, feldy = make_feld(20, display_mode)
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feld,feldx,feldy = make_feld(20,display_mode)
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acolor = (255, 0, 0)
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acolor = (255,0,0)
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wechselfarbe = "r"
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wechselfarbe = "r"
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using_element = "a"
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using_element = "a"
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pixelsize = 20
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pixelsize = 20
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buttons = [Button(screen,(200,200,200),100,100,30,30,"*")]
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show_debug = False
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show_debug = False
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running = True
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running = True
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -101,10 +101,10 @@ if __name__ == "__main__":
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exit()
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exit()
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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pixelsize += 2
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pixelsize += 2
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feld, feldx, feldy = make_feld(pixelsize, display_mode)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
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pixelsize -= 2
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pixelsize -= 2
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feld, feldx, feldy = make_feld(pixelsize, display_mode)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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show_debug = not show_debug
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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@ -117,7 +117,7 @@ if __name__ == "__main__":
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display_mode = "loop"
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display_mode = "loop"
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else:
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else:
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display_mode = "border"
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display_mode = "border"
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feld, feldx, feldy = make_feld(pixelsize, display_mode)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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preview_pressed_keys = pressed_keys
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preview_pressed_keys = pressed_keys
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## event managment
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## event managment
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@ -126,8 +126,8 @@ if __name__ == "__main__":
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exit()
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exit()
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if event.type == pygame.WINDOWRESIZED:
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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screensize = pygame.display.get_window_size()
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feld, feldx, feldy = make_feld(pixelsize, display_mode)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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r, g, b = acolor
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r,g,b = acolor
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if wechselfarbe == "r":
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if wechselfarbe == "r":
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r -= 1
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r -= 1
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g += 1
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g += 1
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@ -143,27 +143,21 @@ if __name__ == "__main__":
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r += 1
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r += 1
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if b == 0:
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if b == 0:
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wechselfarbe = "r"
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wechselfarbe = "r"
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acolor = r, g, b
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acolor = r,g,b
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color_key = {"#": (100, 100, 100), "a": acolor}
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color_key = {"#":(100,100,100),
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draw_feld(feld, color_key, pixelsize)
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"a":acolor}
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draw_feld(feld,color_key,pixelsize)
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mx, my = pygame.mouse.get_pos()
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mx,my = pygame.mouse.get_pos()
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mousepressed = pygame.mouse.get_pressed()[0]
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mousepressed = pygame.mouse.get_pressed()[0]
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for button in buttons:
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if mousepressed :
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button.draw()
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feld[my//pixelsize][mx//pixelsize] = using_element
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if mousepressed:
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for button in buttons:
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if button.check_press((mx,my)):
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show_debug = not show_debug
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else:
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feld[my // pixelsize][mx // pixelsize] = using_element
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preview_mousepressed = pygame.mouse.get_pressed()[0]
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preview_mousepressed = pygame.mouse.get_pressed()[0]
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feld = verarbeite_feld(feld)
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feld = verarbeite_feld(feld)
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if show_debug:
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if show_debug:
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get_debug_text()
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get_debug_text()
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## bildschirm aktuallisierung
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## bildschirm aktuallisierung
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(30)
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clock.tick(30)
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screen.fill((0, 0, 0))
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screen.fill((0,0,0))
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