From 241e405527873c9eba03d1f23a5efccf908b2e0a Mon Sep 17 00:00:00 2001 From: megamichi Date: Fri, 23 Feb 2024 20:50:09 +0100 Subject: [PATCH] init --- main.py | 161 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 main.py diff --git a/main.py b/main.py new file mode 100644 index 0000000..258c1e5 --- /dev/null +++ b/main.py @@ -0,0 +1,161 @@ +#!/usr/bin/python3 +import pygame +import copy +import random + +pygame.init() + + +## funktionen +def get_debug_text(): + def text(text, line_counter): + debug_text = default_font.render(str(text), True, (255, 255, 255)) + screen.blit(debug_text, (0, line_counter * default_font.get_height())) + + line_counter = 1 + globalvars = globals() + for a in globalvars: + text(f"{str(a)} = {str(globalvars[a])}", line_counter) + line_counter += 1 + + +def centered_text(text=str, pos=tuple, color=tuple): + text = default_font.render(str(text), True, color, (255, 255, 255)) + screen.blit(text, (pos[0] - text.get_width() / 2, pos[1])) + + +def draw_feld(feld, color_key, block_size): + for a in range(len(feld[0])): + for b in range(len(feld)): + if feld[b][a] != " ": + pygame.draw.rect( + screen, + color_key[feld[b][a]], + (a * block_size, b * block_size, block_size, block_size), + ) + +def verarbeite_feld(feld): + feldx,feldy = len(feld[0]),len(feld) + feld2 = copy.deepcopy(feld) + for y in range(len(feld)): + for x in range(len(feld[0])): + poschar = feld[y][x] + if poschar == "a": + # uberprüfe unteren block + bellow = feld[(y + 1) % feldy][x] + bellowr = feld2[(y + 1) % feldy][(x + 1) % feldx] + bellowl = feld2[(y + 1) % feldy][(x - 1) % feldx] + direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung + if bellow == " " and not bellow == "#": + feld2[y][x] = feld[(y + 1) % feldy][x] + feld2[(y + 1) % feldy][x] = feld[y][x] + + elif bellowr == " " and not bellowr == "#": + feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] + feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] + + elif bellowl == " " and not bellowl == "#": + feld2[y][x] = feld[(y + 1) % feldy][(x + direction) % feldx] + feld2[(y + 1) % feldy][(x + direction) % feldx] = feld[y][x] + return feld2 + + +def make_feld(size, mode): + x = screensize[0] // size + y = screensize[1] // size + feld = [[" " for _ in range(x)] for _ in range(y)] + if mode == "border": + for x in range(x): + feld[y - 1][x] = "#" + return feld, x, y + + +## klassen + + +## variablen +screen = pygame.display.set_mode((800, 500), pygame.RESIZABLE) +pygame.display.set_caption("SAND") +screensize = pygame.display.get_window_size() +clock = pygame.time.Clock() +default_font = pygame.font.SysFont("sans", 14) + +display_mode = "border" +feld, feldx, feldy = make_feld(20, display_mode) + +acolor = (255, 0, 0) +wechselfarbe = "r" +using_element = "a" +pixelsize = 20 + +show_debug = False +running = True +if __name__ == "__main__": + while running: + ## key managment + pressed_keys = pygame.key.get_pressed() + + if pressed_keys[pygame.K_ESCAPE]: + exit() + if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]: + pixelsize += 2 + feld, feldx, feldy = make_feld(pixelsize, display_mode) + if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]: + pixelsize -= 2 + feld, feldx, feldy = make_feld(pixelsize, display_mode) + if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]: + show_debug = not show_debug + if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]: + if using_element == "a": + using_element = "#" + else: + using_element = "a" + if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]: + if display_mode == "border": + display_mode = "loop" + else: + display_mode = "border" + feld, feldx, feldy = make_feld(pixelsize, display_mode) + + preview_pressed_keys = pressed_keys + ## event managment + for event in pygame.event.get(): + if event.type == pygame.QUIT: + exit() + if event.type == pygame.WINDOWRESIZED: + screensize = pygame.display.get_window_size() + feld, feldx, feldy = make_feld(pixelsize, display_mode) + r, g, b = acolor + if wechselfarbe == "r": + r -= 1 + g += 1 + if r == 0: + wechselfarbe = "g" + if wechselfarbe == "g": + g -= 1 + b += 1 + if g == 0: + wechselfarbe = "b" + if wechselfarbe == "b": + b -= 1 + r += 1 + if b == 0: + wechselfarbe = "r" + acolor = r, g, b + color_key = {"#": (100, 100, 100), "a": acolor} + draw_feld(feld, color_key, pixelsize) + + mx, my = pygame.mouse.get_pos() + mousepressed = pygame.mouse.get_pressed()[0] + + if mousepressed: + feld[my // pixelsize][mx // pixelsize] = using_element + + preview_mousepressed = pygame.mouse.get_pressed()[0] + feld = verarbeite_feld(feld) + if show_debug: + get_debug_text() + ## bildschirm aktuallisierung + pygame.display.flip() + clock.tick(30) + screen.fill((0, 0, 0))