es gehts mit den durchsichtigkeit

This commit is contained in:
Michael S. 2024-01-21 15:47:15 +01:00
parent 3a70231b9a
commit 595c2dc386

54
main.py
View file

@ -16,6 +16,7 @@ def toggle_fullscreen(is_fullscreen):
is_fullscreen = False
fill_screen = True
show_debug = False
inverse = False
screen = pygame.display.set_mode((600,500))#(0,0),pygame.FULLSCREEN)
is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
pygame.display.set_caption("Screensaver")
@ -34,25 +35,24 @@ class DVD():
self.scale = scale
self.speed = speed
self.pos = ri(0,screensize[0]-self.size[0]),ri(0,screensize[1]-self.size[1])
self.get_dvd()
self.get_dvd(False)
self.richtung = ["r","u"]
self.render()
def moving(self):
if self.pos[0]+self.scalesize[0] >= screensize[0]:
dvdx,dvdy = self.pos
if dvdx+self.scalesize[0] >= screensize[0]:
self.richtung[0] = "l"
self.newcolor()
if self.pos[0] <= 0:
if dvdx <= 0:
self.richtung[0] = "r"
self.newcolor()
if self.pos[1]+self.scalesize[1] >= screensize[1]:
if dvdy+self.scalesize[1] >= screensize[1]:
self.richtung[1] = "o"
self.newcolor()
if self.pos[1] <= 0:
if dvdy <= 0:
self.richtung[1] = "u"
self.newcolor()
dvdx,dvdy = self.pos
if self.richtung[0] == "r":
dvdx += self.speed
@ -63,30 +63,30 @@ class DVD():
else:
dvdy -= self.speed
self.pos = dvdx,dvdy
return dvdx,dvdy
def newcolor(self):
self.color = (ri(0,255),ri(0,255),ri(0,255))
def get_dvd(self):
scaledx = self.size[0]*self.scale
scaledy = self.size[1]*self.scale
self.scalesize = (scaledx,scaledy)
self.rendered_dvd = pygame.surface.Surface(self.scalesize, flags=pygame.SRCALPHA)
self.rendered_dvd = pygame.transform.scale(self.dvd,self.scalesize)#(self.scalesize[0],self.scalesize[1]+10))
#self.rendered_dvd.fill(self.color)
#self.rendered_dvd2 = pygame.surface.Surface(self.scalesize, flags=pygame.SRCALPHA)
#_test_ = pygame.transform.threshold(self.rendered_dvd, self.rendered_dvd, (0, 0, 0), (0, 0, 0, 0), self.color, inverse_set=False)
#print(_test_)
#screen.blit(self.rendered_dvd2,self.pos)
screen.blit(self.rendered_dvd,self.pos)
def get_dvd(self,inverse):
scaledx = self.size[0] * self.scale
scaledy = self.size[1] * self.scale
self.scalesize = (scaledx, scaledy)
def render(self):
self.get_dvd()
self.sdvd = pygame.Surface(self.scalesize, flags=pygame.SRCALPHA)
pygame.draw.rect(screen,self.color,(self.pos[0],self.pos[1],self.scalesize[0],self.scalesize[1]))
screen.blit(self.rendered_dvd,self.pos)
pygame.draw.rect(self.sdvd, self.color, (0, 0, self.scalesize[0], self.scalesize[1]))
self.sdvd.blit(pygame.transform.scale(self.dvd, self.scalesize), (0, 0))
tempdvd = pygame.PixelArray(self.sdvd)
if inverse :
tempdvd.replace(self.color, (0,0,0,0))
tempdvd.replace((0,0,0), self.color)
else:
tempdvd.replace((0,0,0), (0,0,0,0))
del tempdvd
screen.blit(self.sdvd, self.pos)
dvds = []
dvds.append(DVD(1,1))#ri(1,10)))
@ -119,6 +119,8 @@ if __name__ == "__main__":
fill_screen = not fill_screen
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
if pressed_keys[pygame.K_i] and not preview_pressed_keys[pygame.K_i]:
inverse = not inverse
if pressed_keys[pygame.K_f] and screen.get_size():
is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
if pressed_keys[pygame.K_UP] and speeds>=0:
@ -146,7 +148,7 @@ if __name__ == "__main__":
a.speed = speeds
a.scale = scales
a.moving()
a.render()
a.get_dvd(inverse)
if show_debug:
get_debug_text()