kopaktibel
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README.md
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README.md
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# DVD Screensaver
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---
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Ne kleine Nachprogrammierung des bekannten Bildschirmschoners
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## Module:
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- Pygame
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## Tasten
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- [PLUS] Neue DVD
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- [MINUS] Lösche DVD
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- [UP] Schneller
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- [DOWN] Langsammer
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- [LEFT] DVDs Kleiner
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- [RIGHT] DVDs Größer
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- [F] Vollbild
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- [D] Debug Infos
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114
first.py
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first.py
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#usr//bin/python3
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import pygame
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from random import randint as ri
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def scale(vaktor):
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scaledx = dvdsize[0]*vaktor
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scaledy = dvdsize[1]*vaktor
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return (scaledx,scaledy)
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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is_fullscreen = False
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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pygame.display.set_caption("Screensaver")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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dvd = pygame.image.load("dvd-logo.png")
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dvdsize = dvd.get_size()
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dvdscale = 1
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dvdscalesize = scale(dvdscale)
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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dvdpos = ri(0,screensize[0]-dvdsize[0]),ri(0,screensize[1]-dvdsize[1])
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dvdspeed = 3
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richtung = ["r","u"]
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def randcolor():
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return (ri(0,255),ri(0,255),ri(0,255))
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def moving(richtung,dvdpos):
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dvdx,dvdy = dvdpos
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if richtung[0] == "r":
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dvdx += dvdspeed
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else:
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dvdx -= dvdspeed
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if richtung[1] =="u":
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dvdy += dvdspeed
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else:
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dvdy -= dvdspeed
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return dvdx,dvdy
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def toggle_fullscreen(is_fullscreen):
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if is_fullscreen:
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pygame.display.set_mode((600,500),pygame.RESIZABLE)
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else:
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pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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is_fullscreen = not is_fullscreen
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return is_fullscreen,pygame.display.get_window_size()
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def get_debug_text():
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debug_text = ""
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for index,a in enumerate(globals()):
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debug_text = default_font.render(f"{str(a)} = {globals()[a]}", True, (240, 240, 240))
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screen.blit(debug_text,(0,index*default_font.get_height()))
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running = True
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if __name__ == "__main__":
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color = randcolor()
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while running:
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if fill_screen:
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screen.fill((0,0,0))
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_ESCAPE]:
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exit()
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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fill_screen = not fill_screen
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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if pressed_keys[pygame.K_f] and screen.get_size():
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is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
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if pressed_keys[pygame.K_UP] and dvdspeed>=0:
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dvdspeed += 1
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if pressed_keys[pygame.K_DOWN] and dvdspeed>=1:
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dvdspeed -= 1
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if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1:
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dvdscale += 0.1
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dvdscalesize = scale(dvdscale)
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if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2:
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dvdscale -= 0.1
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dvdscalesize = scale(dvdscale)
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preview_pressed_keys = pressed_keys
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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exit()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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if dvdpos[0]+dvdscalesize[0] >= screensize[0]:
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richtung[0] = "l"
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color = randcolor()
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if dvdpos[0] <= 0:
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richtung[0] = "r"
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color = randcolor()
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if dvdpos[1]+dvdscalesize[1] >= screensize[1]:
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richtung[1] = "o"
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color = randcolor()
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if dvdpos[1] <= 0:
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richtung[1] = "u"
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color = randcolor()
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dvdpos = moving(richtung,dvdpos)
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pygame.draw.rect(screen,color,(dvdpos[0],dvdpos[1],dvdscalesize[0],dvdscalesize[1]))
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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screen.blit(dvdscaled,dvdpos)
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if show_debug:
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get_debug_text()
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pygame.display.flip()
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clock.tick(60)
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