klassifizierung und neue features
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3 changed files with 204 additions and 53 deletions
17
README.md
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17
README.md
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# DVD Screensaver
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---
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Ne kleine Nachprogrammierung des bekannten Bildschirmschoners
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## Module:
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- Pygame
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## Tasten
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- [PLUS] Neue DVD
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- [MINUS] Lösche DVD
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- [UP] Schneller
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- [DOWN] Langsammer
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- [LEFT] DVDs Kleiner
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- [RIGHT] DVDs Größer
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- [F] Vollbild
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- [D] Debug Infos
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113
first.py
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113
first.py
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import pygame
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from random import randint as ri
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def scale(vaktor):
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scaledx = dvdsize[0]*vaktor
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scaledy = dvdsize[1]*vaktor
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return (scaledx,scaledy)
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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is_fullscreen = False
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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pygame.display.set_caption("Screensaver")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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dvd = pygame.image.load("dvd-logo.png")
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dvdsize = dvd.get_size()
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dvdscale = 1
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dvdscalesize = scale(dvdscale)
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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dvdpos = ri(0,screensize[0]-dvdsize[0]),ri(0,screensize[1]-dvdsize[1])
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dvdspeed = 3
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richtung = ["r","u"]
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def randcolor():
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return (ri(0,255),ri(0,255),ri(0,255))
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def moving(richtung,dvdpos):
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dvdx,dvdy = dvdpos
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if richtung[0] == "r":
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dvdx += dvdspeed
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else:
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dvdx -= dvdspeed
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if richtung[1] =="u":
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dvdy += dvdspeed
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else:
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dvdy -= dvdspeed
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return dvdx,dvdy
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def toggle_fullscreen(is_fullscreen):
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if is_fullscreen:
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pygame.display.set_mode((600,500),pygame.RESIZABLE)
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else:
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pygame.display.set_mode((0,0),pygame.FULLSCREEN)
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is_fullscreen = not is_fullscreen
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return is_fullscreen,pygame.display.get_window_size()
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def get_debug_text():
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debug_text = ""
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for index,a in enumerate(globals()):
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debug_text = default_font.render(f"{str(a)} = {globals()[a]}", True, (240, 240, 240))
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screen.blit(debug_text,(0,index*default_font.get_height()))
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running = True
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if __name__ == "__main__":
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color = randcolor()
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while running:
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if fill_screen:
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screen.fill((0,0,0))
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_ESCAPE]:
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exit()
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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fill_screen = not fill_screen
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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if pressed_keys[pygame.K_f] and screen.get_size():
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is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
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if pressed_keys[pygame.K_UP] and dvdspeed>=0:
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dvdspeed += 1
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if pressed_keys[pygame.K_DOWN] and dvdspeed>=1:
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dvdspeed -= 1
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if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1:
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dvdscale += 0.1
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dvdscalesize = scale(dvdscale)
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if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2:
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dvdscale -= 0.1
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dvdscalesize = scale(dvdscale)
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preview_pressed_keys = pressed_keys
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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exit()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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if dvdpos[0]+dvdscalesize[0] >= screensize[0]:
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richtung[0] = "l"
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color = randcolor()
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if dvdpos[0] <= 0:
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richtung[0] = "r"
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color = randcolor()
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if dvdpos[1]+dvdscalesize[1] >= screensize[1]:
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richtung[1] = "o"
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color = randcolor()
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if dvdpos[1] <= 0:
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richtung[1] = "u"
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color = randcolor()
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dvdpos = moving(richtung,dvdpos)
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pygame.draw.rect(screen,color,(dvdpos[0],dvdpos[1],dvdscalesize[0],dvdscalesize[1]))
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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screen.blit(dvdscaled,dvdpos)
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if show_debug:
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get_debug_text()
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pygame.display.flip()
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clock.tick(60)
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127
main.py
127
main.py
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import pygame
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from random import randint as ri
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def scale(vaktor):
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scaledx = dvdsize[0]*vaktor
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scaledy = dvdsize[1]*vaktor
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return (scaledx,scaledy)
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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@ -16,30 +13,64 @@ screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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dvd = pygame.image.load("dvd-logo.png")
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dvdsize = dvd.get_size()
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scales = 1
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speeds = 1
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dvdscale = 1
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dvdscalesize = scale(dvdscale)
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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dvdpos = ri(0,screensize[0]-dvdsize[0]),ri(0,screensize[1]-dvdsize[1])
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dvdspeed = 3
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class DVD():
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def __init__(self,scale,speed):
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self.dvd = pygame.image.load("dvd-logo.png")
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self.size = self.dvd.get_size()
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self.scale = scale
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self.speed = speed
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self.get_sdvd()
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self.pos = ri(0,screensize[0]-self.size[0]),ri(0,screensize[1]-self.size[1])
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self.richtung = ["r","u"]
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self.newcolor()
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self.render()
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richtung = ["r","u"]
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def randcolor():
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return (ri(0,255),ri(0,255),ri(0,255))
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def moving(self):
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if self.pos[0]+self.scalesize[0] >= screensize[0]:
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self.richtung[0] = "l"
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self.newcolor()
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if self.pos[0] <= 0:
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self.richtung[0] = "r"
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self.newcolor()
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if self.pos[1]+self.scalesize[1] >= screensize[1]:
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self.richtung[1] = "o"
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self.newcolor()
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if self.pos[1] <= 0:
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self.richtung[1] = "u"
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self.newcolor()
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dvdx,dvdy = self.pos
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def moving(richtung,dvdpos):
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dvdx,dvdy = dvdpos
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if richtung[0] == "r":
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dvdx += dvdspeed
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else:
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dvdx -= dvdspeed
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if richtung[1] =="u":
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dvdy += dvdspeed
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else:
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dvdy -= dvdspeed
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return dvdx,dvdy
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if self.richtung[0] == "r":
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dvdx += self.speed
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else:
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dvdx -= self.speed
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if self.richtung[1] =="u":
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dvdy += self.speed
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else:
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dvdy -= self.speed
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self.pos = dvdx,dvdy
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return dvdx,dvdy
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def newcolor(self):
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self.color = (ri(0,255),ri(0,255),ri(0,255))
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def get_sdvd(self):
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scaledx = self.size[0]*self.scale
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scaledy = self.size[1]*self.scale
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self.scalesize = (scaledx,scaledy)
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self.sdvd = pygame.transform.scale(self.dvd,self.scalesize)
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def render(self):
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self.get_sdvd()
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pygame.draw.rect(screen,self.color,(self.pos[0],self.pos[1],self.scalesize[0],self.scalesize[1]))
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screen.blit(self.sdvd,self.pos)
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dvds = []
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dvds.append(DVD(1,1))
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def toggle_fullscreen(is_fullscreen):
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if is_fullscreen:
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running = True
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if __name__ == "__main__":
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color = randcolor()
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while running:
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if fill_screen:
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screen.fill((0,0,0))
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show_debug = not show_debug
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if pressed_keys[pygame.K_f] and screen.get_size():
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is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
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if pressed_keys[pygame.K_UP] and dvdspeed>=0:
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dvdspeed += 1
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if pressed_keys[pygame.K_DOWN] and dvdspeed>=1:
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dvdspeed -= 1
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if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1:
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dvdscale += 0.1
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dvdscalesize = scale(dvdscale)
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if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2:
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dvdscale -= 0.1
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dvdscalesize = scale(dvdscale)
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if pressed_keys[pygame.K_UP] and speeds>=0:
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speeds += 1
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if pressed_keys[pygame.K_DOWN] and speeds>=1:
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speeds -= 1
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if pressed_keys[pygame.K_RIGHT] and scales>0.1:
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scales += 0.1
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if pressed_keys[pygame.K_LEFT] and scales>=0.2:
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scales -= 0.1
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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dvds.append(DVD(1,1))
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS] and not len(dvds) == 0:
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dvds.pop(0)
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preview_pressed_keys = pressed_keys
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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if dvdpos[0]+dvdscalesize[0] >= screensize[0]:
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richtung[0] = "l"
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color = randcolor()
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if dvdpos[0] <= 0:
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richtung[0] = "r"
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color = randcolor()
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if dvdpos[1]+dvdscalesize[1] >= screensize[1]:
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richtung[1] = "o"
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color = randcolor()
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if dvdpos[1] <= 0:
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richtung[1] = "u"
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color = randcolor()
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dvdpos = moving(richtung,dvdpos)
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pygame.draw.rect(screen,color,(dvdpos[0],dvdpos[1],dvdscalesize[0],dvdscalesize[1]))
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dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
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screen.blit(dvdscaled,dvdpos)
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for a in dvds:
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a.speed = speeds
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a.scale = scales
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a.moving()
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a.render()
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if show_debug:
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get_debug_text()
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pygame.display.flip()
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