klassifizierung und neue features

This commit is contained in:
Michael S. 2024-01-19 21:59:16 +01:00
parent e3b2947f31
commit f10e493353
3 changed files with 204 additions and 53 deletions

17
README.md Normal file
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@ -0,0 +1,17 @@
# DVD Screensaver
---
Ne kleine Nachprogrammierung des bekannten Bildschirmschoners
## Module:
- Pygame
## Tasten
- [PLUS] Neue DVD
- [MINUS] Lösche DVD
- [UP] Schneller
- [DOWN] Langsammer
- [LEFT] DVDs Kleiner
- [RIGHT] DVDs Größer
- [F] Vollbild
- [D] Debug Infos

113
first.py Normal file
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import pygame
from random import randint as ri
def scale(vaktor):
scaledx = dvdsize[0]*vaktor
scaledy = dvdsize[1]*vaktor
return (scaledx,scaledy)
pygame.init()
default_font = pygame.font.SysFont("sans", 14)
is_fullscreen = False
fill_screen = True
show_debug = False
screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
pygame.display.set_caption("Screensaver")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
dvd = pygame.image.load("dvd-logo.png")
dvdsize = dvd.get_size()
dvdscale = 1
dvdscalesize = scale(dvdscale)
dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
dvdpos = ri(0,screensize[0]-dvdsize[0]),ri(0,screensize[1]-dvdsize[1])
dvdspeed = 3
richtung = ["r","u"]
def randcolor():
return (ri(0,255),ri(0,255),ri(0,255))
def moving(richtung,dvdpos):
dvdx,dvdy = dvdpos
if richtung[0] == "r":
dvdx += dvdspeed
else:
dvdx -= dvdspeed
if richtung[1] =="u":
dvdy += dvdspeed
else:
dvdy -= dvdspeed
return dvdx,dvdy
def toggle_fullscreen(is_fullscreen):
if is_fullscreen:
pygame.display.set_mode((600,500),pygame.RESIZABLE)
else:
pygame.display.set_mode((0,0),pygame.FULLSCREEN)
is_fullscreen = not is_fullscreen
return is_fullscreen,pygame.display.get_window_size()
def get_debug_text():
debug_text = ""
for index,a in enumerate(globals()):
debug_text = default_font.render(f"{str(a)} = {globals()[a]}", True, (240, 240, 240))
screen.blit(debug_text,(0,index*default_font.get_height()))
running = True
if __name__ == "__main__":
color = randcolor()
while running:
if fill_screen:
screen.fill((0,0,0))
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
fill_screen = not fill_screen
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
if pressed_keys[pygame.K_f] and screen.get_size():
is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
if pressed_keys[pygame.K_UP] and dvdspeed>=0:
dvdspeed += 1
if pressed_keys[pygame.K_DOWN] and dvdspeed>=1:
dvdspeed -= 1
if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1:
dvdscale += 0.1
dvdscalesize = scale(dvdscale)
if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2:
dvdscale -= 0.1
dvdscalesize = scale(dvdscale)
preview_pressed_keys = pressed_keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
if dvdpos[0]+dvdscalesize[0] >= screensize[0]:
richtung[0] = "l"
color = randcolor()
if dvdpos[0] <= 0:
richtung[0] = "r"
color = randcolor()
if dvdpos[1]+dvdscalesize[1] >= screensize[1]:
richtung[1] = "o"
color = randcolor()
if dvdpos[1] <= 0:
richtung[1] = "u"
color = randcolor()
dvdpos = moving(richtung,dvdpos)
pygame.draw.rect(screen,color,(dvdpos[0],dvdpos[1],dvdscalesize[0],dvdscalesize[1]))
dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
screen.blit(dvdscaled,dvdpos)
if show_debug:
get_debug_text()
pygame.display.flip()
clock.tick(60)

125
main.py
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@ -1,9 +1,6 @@
import pygame import pygame
from random import randint as ri from random import randint as ri
def scale(vaktor):
scaledx = dvdsize[0]*vaktor
scaledy = dvdsize[1]*vaktor
return (scaledx,scaledy)
pygame.init() pygame.init()
default_font = pygame.font.SysFont("sans", 14) default_font = pygame.font.SysFont("sans", 14)
@ -16,30 +13,64 @@ screensize = pygame.display.get_window_size()
clock = pygame.time.Clock() clock = pygame.time.Clock()
dvd = pygame.image.load("dvd-logo.png") scales = 1
dvdsize = dvd.get_size() speeds = 1
dvdscale = 1 class DVD():
dvdscalesize = scale(dvdscale) def __init__(self,scale,speed):
dvdscaled = pygame.transform.scale(dvd,dvdscalesize) self.dvd = pygame.image.load("dvd-logo.png")
dvdpos = ri(0,screensize[0]-dvdsize[0]),ri(0,screensize[1]-dvdsize[1]) self.size = self.dvd.get_size()
dvdspeed = 3 self.scale = scale
self.speed = speed
self.get_sdvd()
self.pos = ri(0,screensize[0]-self.size[0]),ri(0,screensize[1]-self.size[1])
self.richtung = ["r","u"]
self.newcolor()
self.render()
richtung = ["r","u"]
def randcolor():
return (ri(0,255),ri(0,255),ri(0,255))
def moving(richtung,dvdpos): def moving(self):
dvdx,dvdy = dvdpos if self.pos[0]+self.scalesize[0] >= screensize[0]:
if richtung[0] == "r": self.richtung[0] = "l"
dvdx += dvdspeed self.newcolor()
else: if self.pos[0] <= 0:
dvdx -= dvdspeed self.richtung[0] = "r"
if richtung[1] =="u": self.newcolor()
dvdy += dvdspeed if self.pos[1]+self.scalesize[1] >= screensize[1]:
else: self.richtung[1] = "o"
dvdy -= dvdspeed self.newcolor()
return dvdx,dvdy if self.pos[1] <= 0:
self.richtung[1] = "u"
self.newcolor()
dvdx,dvdy = self.pos
if self.richtung[0] == "r":
dvdx += self.speed
else:
dvdx -= self.speed
if self.richtung[1] =="u":
dvdy += self.speed
else:
dvdy -= self.speed
self.pos = dvdx,dvdy
return dvdx,dvdy
def newcolor(self):
self.color = (ri(0,255),ri(0,255),ri(0,255))
def get_sdvd(self):
scaledx = self.size[0]*self.scale
scaledy = self.size[1]*self.scale
self.scalesize = (scaledx,scaledy)
self.sdvd = pygame.transform.scale(self.dvd,self.scalesize)
def render(self):
self.get_sdvd()
pygame.draw.rect(screen,self.color,(self.pos[0],self.pos[1],self.scalesize[0],self.scalesize[1]))
screen.blit(self.sdvd,self.pos)
dvds = []
dvds.append(DVD(1,1))
def toggle_fullscreen(is_fullscreen): def toggle_fullscreen(is_fullscreen):
if is_fullscreen: if is_fullscreen:
@ -57,7 +88,6 @@ def get_debug_text():
running = True running = True
if __name__ == "__main__": if __name__ == "__main__":
color = randcolor()
while running: while running:
if fill_screen: if fill_screen:
screen.fill((0,0,0)) screen.fill((0,0,0))
@ -71,16 +101,18 @@ if __name__ == "__main__":
show_debug = not show_debug show_debug = not show_debug
if pressed_keys[pygame.K_f] and screen.get_size(): if pressed_keys[pygame.K_f] and screen.get_size():
is_fullscreen,screensize = toggle_fullscreen(is_fullscreen) is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
if pressed_keys[pygame.K_UP] and dvdspeed>=0: if pressed_keys[pygame.K_UP] and speeds>=0:
dvdspeed += 1 speeds += 1
if pressed_keys[pygame.K_DOWN] and dvdspeed>=1: if pressed_keys[pygame.K_DOWN] and speeds>=1:
dvdspeed -= 1 speeds -= 1
if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1: if pressed_keys[pygame.K_RIGHT] and scales>0.1:
dvdscale += 0.1 scales += 0.1
dvdscalesize = scale(dvdscale) if pressed_keys[pygame.K_LEFT] and scales>=0.2:
if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2: scales -= 0.1
dvdscale -= 0.1 if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
dvdscalesize = scale(dvdscale) dvds.append(DVD(1,1))
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS] and not len(dvds) == 0:
dvds.pop(0)
preview_pressed_keys = pressed_keys preview_pressed_keys = pressed_keys
@ -90,23 +122,12 @@ if __name__ == "__main__":
if event.type == pygame.WINDOWRESIZED: if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size() screensize = pygame.display.get_window_size()
if dvdpos[0]+dvdscalesize[0] >= screensize[0]: for a in dvds:
richtung[0] = "l" a.speed = speeds
color = randcolor() a.scale = scales
if dvdpos[0] <= 0: a.moving()
richtung[0] = "r" a.render()
color = randcolor()
if dvdpos[1]+dvdscalesize[1] >= screensize[1]:
richtung[1] = "o"
color = randcolor()
if dvdpos[1] <= 0:
richtung[1] = "u"
color = randcolor()
dvdpos = moving(richtung,dvdpos)
pygame.draw.rect(screen,color,(dvdpos[0],dvdpos[1],dvdscalesize[0],dvdscalesize[1]))
dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
screen.blit(dvdscaled,dvdpos)
if show_debug: if show_debug:
get_debug_text() get_debug_text()
pygame.display.flip() pygame.display.flip()