screensaver/main.py
2024-01-18 21:34:58 +01:00

100 lines
No EOL
3 KiB
Python

import pygame
from random import randint as ri
def scale(vaktor):
scaledx = dvdsizex*vaktor
scaledy = dvdsizey*vaktor
return (scaledx,scaledy)
pygame.init()
is_fullscreen = True
fill_screen = True
screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
pygame.display.set_caption("Screensaver")
x,y = pygame.display.get_window_size()
clock = pygame.time.Clock()
dvd = pygame.image.load("dvd-logo.png")
dvdsizex,dvdsizey = dvd.get_size()
dvdscale = 1
dvdscalesize = scale(dvdscale)
dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
dvdx,dvdy = ri(0,x-dvdsizex),ri(0,y-dvdsizey)
wobspeed = 3
richtung = ["r","u"]
def randcolor():
return (ri(0,255),ri(0,255),ri(0,255))
def moving(richtung,wobx,woby):
if richtung[0] == "r":
wobx += wobspeed
else:
wobx -= wobspeed
if richtung[1] =="u":
woby += wobspeed
else:
woby -=wobspeed
return wobx,woby
def toggle_fullscreen(is_fullscreen):
if is_fullscreen:
pygame.display.set_mode((600,500),pygame.RESIZABLE)
else:
pygame.display.set_mode((0,0),pygame.FULLSCREEN)
is_fullscreen = not is_fullscreen
return is_fullscreen,pygame.display.get_window_size()
running = True
if __name__ == "__main__":
color = randcolor()
while running:
if fill_screen:
screen.fill((0,0,0))
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
fill_screen = not fill_screen
if pressed_keys[pygame.K_f] and screen.get_size():
is_fullscreen,(x,y) = toggle_fullscreen(is_fullscreen)
if pressed_keys[pygame.K_UP] and wobspeed>=0:
wobspeed += 1
if pressed_keys[pygame.K_DOWN] and wobspeed>=1:
wobspeed -= 1
if pressed_keys[pygame.K_RIGHT] and dvdscale>0.1:
dvdscale += 0.1
dvdscalesize = scale(dvdscale)
if pressed_keys[pygame.K_LEFT] and dvdscale>=0.2:
dvdscale -= 0.1
dvdscalesize = scale(dvdscale)
preview_pressed_keys = pressed_keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
x,y = pygame.display.get_window_size()
if dvdx+dvdscalesize[0] >= x:
richtung[0] = "l"
color = randcolor()
if dvdx <= 0:
richtung[0] = "r"
color = randcolor()
if dvdy+dvdscalesize[1] >= y:
richtung[1] = "o"
color = randcolor()
if dvdy <= 0:
richtung[1] = "u"
color = randcolor()
dvdx,dvdy = moving(richtung,dvdx,dvdy)
pygame.draw.rect(screen,color,(dvdx,dvdy,dvdscalesize[0],dvdscalesize[1]))
dvdscaled = pygame.transform.scale(dvd,dvdscalesize)
screen.blit(dvdscaled,(dvdx,dvdy))
pygame.display.update()
clock.tick(60)