diff --git a/cowyeet.py b/cowyeet.py index 8860e02..3844f60 100644 --- a/cowyeet.py +++ b/cowyeet.py @@ -84,6 +84,7 @@ stone_block_texture = load_block_texture("textures/terrain/stone_01.png") dirt_block_texture = load_block_texture("textures/terrain/dirt_01.png") grass_block_texture = load_block_texture("textures/terrain/grass_01.png") rock_block_texture = load_block_texture("textures/terrain/rock_01.png") +icon_texture = load_texture("textures/icon.png") # coordinate calculations @@ -142,8 +143,7 @@ def load_level(lvl): lvl_width, lvl_height = level_data.level_size - level_surface = pygame.Surface((lvl_width * 40 * settings["level_size_multiplier"], lvl_height * 40 * settings["level_size_multiplier"])) - level_surface.fill(summer_sky) + level_surface = pygame.Surface((lvl_width * 40 * settings["level_size_multiplier"], lvl_height * 40 * settings["level_size_multiplier"]), pygame.SRCALPHA, 32) x = 0 y = 0 @@ -180,7 +180,6 @@ def blit_block(block, position: tuple): level_surface.blit(texture_not_found, position) - def main_menu_page(): buttons[start_button].blit() @@ -192,6 +191,7 @@ def level_selector_page(): def ingame_page(): + screen.fill(summer_sky) screen.blit(level_surface, (0, screen.get_height() - level_surface.get_height())) @@ -277,6 +277,7 @@ def loop(): screen = pygame.display.set_mode(settings["win_size"], flags=pygame.RESIZABLE) window_size_reload(settings["win_size"]) +pygame.display.set_icon(icon_texture) screen.fill(nero) pygame.display.update()