Added big icon to main menu,
Added small icon.
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3 changed files with 5 additions and 1 deletions
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@ -80,11 +80,14 @@ def load_block_texture(path: str):
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return pygame.transform.scale(texture, (40 * settings["level_size_multiplier"], 40 * settings["level_size_multiplier"]))
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return pygame.transform.scale(texture, (40 * settings["level_size_multiplier"], 40 * settings["level_size_multiplier"]))
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icon_texture = load_texture("textures/icon.png")
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full_icon_texture = load_texture("textures/icon_full.png")
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full_icon_texture = pygame.transform.scale(full_icon_texture, (260, 90))
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stone_block_texture = load_block_texture("textures/terrain/stone_01.png")
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stone_block_texture = load_block_texture("textures/terrain/stone_01.png")
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dirt_block_texture = load_block_texture("textures/terrain/dirt_01.png")
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dirt_block_texture = load_block_texture("textures/terrain/dirt_01.png")
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grass_block_texture = load_block_texture("textures/terrain/grass_01.png")
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grass_block_texture = load_block_texture("textures/terrain/grass_01.png")
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rock_block_texture = load_block_texture("textures/terrain/rock_01.png")
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rock_block_texture = load_block_texture("textures/terrain/rock_01.png")
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icon_texture = load_texture("textures/icon.png")
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# coordinate calculations
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# coordinate calculations
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@ -181,6 +184,7 @@ def blit_block(block, position: tuple):
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def main_menu_page():
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def main_menu_page():
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screen.blit(full_icon_texture, (center_x(full_icon_texture.get_width()), 128))
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buttons[start_button].blit()
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buttons[start_button].blit()
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 913 B |
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textures/icon_full.png
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textures/icon_full.png
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After Width: | Height: | Size: 1.9 KiB |
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