177 lines
3.6 KiB
Python
177 lines
3.6 KiB
Python
#!/usr/bin/python3
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import os
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import pygame
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from tools import pg # if you import pg from tools, you dont need to init pygame.
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from tools.file_dict import FileDict
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# integrated settings (I dont trust my own settings class.)
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DEFAULT_WINDOW_SIZE = (800, 600)
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FPS = 60
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SAVE_SETTINGS_ON_EXIT = True
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# some initializing
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pygame.init()
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screen = pygame.display.set_mode(DEFAULT_WINDOW_SIZE)
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pygame.display.set_caption("Cowyeet 2.0")
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if os.path.isfile("settings.txt"):
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settings = FileDict("settings.txt")
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else:
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settings = FileDict()
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settings.path = "settings.txt"
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settings["win_size"] = DEFAULT_WINDOW_SIZE
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settings.save()
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# loading screen
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default_font = pygame.font.SysFont("ubuntu", 16)
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loading_text = default_font.render("Loading...", True, (240, 240, 240))
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screen.fill((40, 40, 40))
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screen.blit(loading_text, (400 - loading_text.get_width() / 2, 300 - loading_text.get_height() / 2))
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pygame.display.update()
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# variables
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nero = (40, 40, 40) # colors (color names by https://www.color-blindness.com/color-name-hue/)
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dim_gray = (100, 100, 100)
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white_smoke = (240, 240, 240)
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buttons = [] # misc
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text_buttons = []
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active_buttons = []
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last_frame_mouse_pressed = False
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page = "main_menu"
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# pygame objects
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clock = pygame.time.Clock() # misc
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mouse = pygame.mouse
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bigger_default_font = pygame.font.SysFont("ubuntu", 32) # fonts
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# coordinate calculations
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def center_x(width: int):
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return screen.get_width() / 2 - width / 2
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def center_y(height: int):
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return screen.get_height() / 2 - height / 2
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def center(size):
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width, height = size
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return center_x(width), center_y(height)
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# buttons
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buttons.append(pg.TextButton("Start", center, screen, lambda: page_switch("game"), text_color=white_smoke, bg_color=dim_gray, font=bigger_default_font))
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start_button = len(buttons) - 1
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text_buttons.append(start_button)
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def close():
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global running
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running = False
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def window_size_reload(new_size):
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for button in text_buttons:
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buttons[button].update()
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settings["win_size"] = new_size
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def main_menu_page():
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buttons[start_button].blit(screen)
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def page_selector():
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if page == "main_menu":
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main_menu_page()
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def page_switch(new_page: str=None):
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global active_buttons
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global page
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if not new_page is None:
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page = new_page
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else:
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print("Error: Page not found.")
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# for button in buttons:
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# button.active = False
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#
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# for button in active_buttons:
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# button.active = True
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def get_events():
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global last_frame_mouse_pressed
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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close()
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return
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if event.type == pygame.MOUSEBUTTONDOWN:
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pressed = mouse.get_pressed()
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pos = mouse.get_pos()
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if not last_frame_mouse_pressed:
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for button in active_buttons:
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button.check(pos, pressed)
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last_frame_mouse_pressed = True
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if event.type == pygame.VIDEORESIZE:
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window_size_reload(event.size)
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def loop():
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global last_frame_mouse_pressed
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screen.fill(nero)
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get_events()
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if not running:
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return
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pressed = mouse.get_pressed()
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if not pressed[0] and not pressed[1] and not pressed[2]:
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last_frame_mouse_pressed = False
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page_selector()
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pygame.display.update()
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clock.tick(FPS)
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# loading completed
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screen = pygame.display.set_mode(settings["win_size"], flags=pygame.RESIZABLE)
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window_size_reload(settings["win_size"])
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screen.fill(nero)
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pygame.display.update()
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page_switch("main_menu")
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running = True
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while running:
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loop()
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pygame.quit()
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if SAVE_SETTINGS_ON_EXIT:
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settings.save()
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