350 lines
12 KiB
Python
350 lines
12 KiB
Python
#!/usr/bin/python3
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import os
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import pygame
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import numpy
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from tools import pg # if you import pg from tools, you dont need to init pygame.
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from tools.file_dict import FileDict
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from physics.parabelfunc import berechneflugbahn
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# integrated settings (I dont trust my own settings class.)
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DEFAULT_WINDOW_SIZE = (800, 600)
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FPS = 60
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SAVE_SETTINGS_ON_EXIT = True
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class Cowyeet:
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def __init__(self):
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self.DEFAULT_WINDOW_SIZE = DEFAULT_WINDOW_SIZE
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self.FPS = FPS
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self.SAVE_SETTINGS_ON_EXIT = SAVE_SETTINGS_ON_EXIT
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pygame.init() # pygame initialization
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self.screen = pygame.display.set_mode(DEFAULT_WINDOW_SIZE)
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pygame.display.set_caption("Cowyeet 2.0")
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self.settings = self.load_settings()
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self.draw_loading_screen()
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# variables
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self.nero = (40, 40, 40) # colors (color names by https://www.color-blindness.com/color-name-hue/)
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self.dim_gray = (100, 100, 100)
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self.summer_sky = (50, 200, 220)
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self.white_smoke = (240, 240, 240)
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self.buttons = [] # misc
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self.text_buttons = []
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self.active_buttons = []
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self.last_frame_mouse_pressed = False
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self.page = "main_menu"
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self.level = None
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self.level_data = None
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self.lvl_width = None
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self.level_surface = None
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self.cow_throwable = False
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self.cow_flying = False
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self.cow_position = (0, 0)
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self.cow_flight_path = []
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self.cow_flight_step = 0
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self.pressed_keys = []
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self.pressed_special_keys = pygame.key.get_mods()
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# pygame objects
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self.clock = pygame.time.Clock() # misc
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self.mouse = pygame.mouse
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self.keyboard = pygame.key
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self.bigger_default_font = pygame.font.SysFont("ubuntu", 32) # fonts
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self.choose_level_text = self.bigger_default_font.render("Choose a level:", True, self.white_smoke) # texts
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self.texture_not_found = pygame.image.load("textures/texture_not_found.png")
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self.texture_not_found = pygame.transform.scale(self.texture_not_found, (40 * self.settings["level_size_multiplier"], 40 * self.settings["level_size_multiplier"]))
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self.icon_texture = self.load_texture("textures/icon.png")
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self.full_icon_texture = self.load_texture("textures/icon_full.png")
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self.full_icon_texture = pygame.transform.scale(self.full_icon_texture, (260, 90))
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self.catapult_frame_texture = self.load_texture("textures/catapult/frame.png")
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self.catapult_frame_texture = pygame.transform.scale(self.catapult_frame_texture, (66 * 5 * self.settings["level_size_multiplier"], 31 * 5 * self.settings["level_size_multiplier"]))
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self.catapult_arm_texture = self.load_texture("textures/catapult/arm.png")
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self.catapult_arm_texture = pygame.transform.scale(self.catapult_arm_texture, (25 * 5 * self.settings["level_size_multiplier"], 53 * 5 * self.settings["level_size_multiplier"]))
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self.cow = self.load_texture("textures/cow/head.png")
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self.cow = pygame.transform.scale(self.cow, (64 * 5 * self.settings["level_size_multiplier"], 64 * 5 * self.settings["level_size_multiplier"]))
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self.stone_block_texture = self.load_block_texture("textures/terrain/stone_01.png")
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self.dirt_block_texture = self.load_block_texture("textures/terrain/dirt_01.png")
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self.grass_block_texture = self.load_block_texture("textures/terrain/grass_01.png")
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self.rock_block_texture = self.load_block_texture("textures/terrain/rock_01.png")
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# buttons
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self.buttons.append(
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pg.TextButton("Start", self.center, self.screen, lambda: self.page_switch("level_selector"), text_color=self.white_smoke, bg_color=self.dim_gray, font=self.bigger_default_font))
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self.start_button = len(self.buttons) - 1
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self.text_buttons.append(self.start_button)
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self.buttons.append(
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pg.TextButton("1", (128, 128), self.screen, lambda: self.start_level(1), text_color=self.white_smoke, bg_color=self.dim_gray, font=self.bigger_default_font, padding=(17, 8)))
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self.lvl_one_button = len(self.buttons) - 1
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self.text_buttons.append(self.lvl_one_button)
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# /buttons
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# /variables
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# loading completed
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self.screen = pygame.display.set_mode(self.settings["win_size"], flags=pygame.RESIZABLE, vsync=1)
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self.window_size_reload(self.settings["win_size"])
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pygame.display.set_icon(self.icon_texture)
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self.screen.fill(self.nero)
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pygame.display.update()
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self.page_switch("main_menu")
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self.running = True
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def load_settings(self):
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if os.path.isfile("settings.txt"): # If the settings exist, load them into a dict. Else create the settings with the default values.
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settings = FileDict("settings.txt")
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else:
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settings = FileDict()
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settings.path = "settings.txt"
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settings["win_size"] = DEFAULT_WINDOW_SIZE
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settings["level_size_multiplier"] = 1
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settings.save()
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return settings
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def draw_loading_screen(self):
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default_font = pygame.font.SysFont("ubuntu", 16)
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loading_text = default_font.render("Loading...", True, (240, 240, 240))
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self.screen.fill((40, 40, 40))
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self.screen.blit(loading_text, (400 - loading_text.get_width() / 2, 300 - loading_text.get_height() / 2))
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pygame.display.update()
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def load_texture(self, path: str):
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if os.path.isfile(path):
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return pygame.image.load(path)
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else:
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return self.texture_not_found
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def load_block_texture(self, path: str):
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texture = self.load_texture(path)
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return pygame.transform.scale(texture, (40 * self.settings["level_size_multiplier"], 40 * self.settings["level_size_multiplier"]))
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def center_x(self, width: int):
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return self.screen.get_width() / 2 - width / 2
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def center_y(self, height: int):
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return self.screen.get_height() / 2 - height / 2
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def center(self, size):
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width, height = size
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return self.center_x(width), self.center_y(height)
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def set_rot_point(self, img, pos):
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w, h = img.get_size()
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w, h = w * 2, h * 2
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img2 = pygame.Surface((w, h), pygame.SRCALPHA)
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img2.blit(img, (w / 2 - pos[0], h / 2 - pos[1]))
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return img2, (w, h)
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def start_level(self, lvl: int):
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self.page_switch("ingame")
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self.level = lvl
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self.load_level(lvl)
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self.cow_throwable = True
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def load_level(self, lvl):
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self.level_data = __import__("data.levels." + str(lvl), fromlist="data.levels")
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self.lvl_width, lvl_height = self.level_data.level_size
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self.level_surface = pygame.Surface((self.lvl_width * 40 * self.settings["level_size_multiplier"], lvl_height * 40 * self.settings["level_size_multiplier"]), pygame.SRCALPHA, 32)
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x = 0
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y = 0
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for row in self.level_data.data_array:
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x = 0
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for block in row:
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rx = x * 40 * self.settings["level_size_multiplier"]
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ry = y * 40 * self.settings["level_size_multiplier"]
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self.blit_block(block, (rx, ry))
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x += 1
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y += 1
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def blit_block(self, block, position: tuple):
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if not block == 0:
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if block == 1:
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self.level_surface.blit(self.stone_block_texture, position)
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elif block == 2:
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self.level_surface.blit(self.dirt_block_texture, position)
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elif block == 3:
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self.level_surface.blit(self.grass_block_texture, position)
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elif block == 4:
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self.level_surface.blit(self.rock_block_texture, position)
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else:
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self.level_surface.blit(self.texture_not_found, position)
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def yeet_cow(self):
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if self.cow_throwable:
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self.cow_throwable = False
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lvl_x, lvl_y = self.level_data.level_size
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lvl_x *= 40
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lvl_x *= self.settings["level_size_multiplier"]
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lvl_y *= 40
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lvl_y *= self.settings["level_size_multiplier"]
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self.cow_flight_path = berechneflugbahn(lvl_x, lvl_y, lvl_x + 100, 34, 128, xstep=10)
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self.cow_flying = True
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self.cow_flight_step = 0
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def main_menu_page(self):
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self.screen.blit(self.full_icon_texture, (self.center_x(self.full_icon_texture.get_width()), 128))
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self.buttons[self.start_button].blit()
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def level_selector_page(self):
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self.buttons[self.lvl_one_button].blit()
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self.screen.blit(self.choose_level_text, (self.screen.get_width() / 2 - self.choose_level_text.get_width() / 2, 16))
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def ingame_page(self):
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self.screen.fill(self.summer_sky)
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self.screen.blit(self.level_surface, (0, self.screen.get_height() - self.level_surface.get_height()))
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lvl_size = self.settings["level_size_multiplier"]
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cx, cy = self.level_data.catapult_pos
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cx = cx * 40 * lvl_size
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cy = self.screen.get_height() - self.level_surface.get_height() + cy * 40 * lvl_size - self.catapult_frame_texture.get_height()
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self.screen.blit(self.catapult_frame_texture, (cx, cy))
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self.screen.blit(self.catapult_arm_texture, (cx + 27 * 5 * lvl_size, cy - 35 * 5 * lvl_size))
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if self.cow_flying:
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self.cow_flight_step += 1
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x = self.cow_flight_path[self.cow_flight_step * 2]
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y = self.cow_flight_path[self.cow_flight_step * 2 + 1]
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self.cow_position = (x, self.screen.get_height() - y - 64 * 5 * self.settings["level_size_multiplier"])
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if self.cow_flight_step * 2 == len(self.cow_flight_path) - 2:
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self.cow_flying = False
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self.cow_throwable = True
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self.screen.blit(self.cow, self.cow_position)
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def page_selector(self):
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if self.page == "main_menu":
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self.main_menu_page()
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elif self.page == "level_selector":
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self.level_selector_page()
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elif self.page == "ingame":
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self.ingame_page()
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def page_switch(self, new_page: str=None):
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if not new_page is None:
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self.page = new_page
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if self.page == "main_menu":
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self.active_buttons = [self.start_button]
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elif self.page == "level_selector":
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self.active_buttons = [self.lvl_one_button]
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elif self.page == "ingame":
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self.active_buttons = []
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# for button in buttons:
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# button.active = False
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#
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# for button in active_buttons:
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# button.active = True
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def close(self):
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self.running = False
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def window_size_reload(self, new_size):
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for button in self.text_buttons:
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self.buttons[button].update()
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self.settings["win_size"] = new_size
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def get_events(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.close()
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return
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if event.type == pygame.MOUSEBUTTONDOWN:
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pressed = self.mouse.get_pressed()
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pos = self.mouse.get_pos()
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for button in self.active_buttons:
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self.buttons[button].check(pos, pressed)
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self.last_frame_mouse_pressed = True
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elif event.type == pygame.VIDEORESIZE:
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self.window_size_reload(event.size)
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elif event.type == pygame.KEYDOWN:
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key = event.key
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if key == pygame.K_c and self.pressed_special_keys & pygame.KMOD_CTRL:
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self.close()
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elif key == pygame.K_SPACE:
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if self.page == "ingame":
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self.yeet_cow()
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def loop(self):
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self.screen.fill(self.nero)
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self.pressed_keys = self.keyboard.get_pressed()
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self.pressed_special_keys = self.keyboard.get_mods()
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self.get_events()
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if not self.running:
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return
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self.page_selector()
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pygame.display.update()
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self.clock.tick(self.FPS)
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if __name__ == "__main__":
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game = Cowyeet()
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while game.running:
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game.loop()
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pygame.quit()
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if game.SAVE_SETTINGS_ON_EXIT:
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game.settings.save()
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print("Bye!")
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