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#!/usr/bin/python3
import pygame
from pygame . _sdl2 import Window
from dataclasses import dataclass
from wobbl_tools . data_file import load_dataclass_json , save_dataclass_json
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from ui import UI
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@dataclass
class Settings :
fps : int = 60
window_size : tuple = ( 1000 , 600 )
class GDPygame :
def __init__ ( self ) :
pygame . init ( )
self . screen = pygame . display . set_mode ( ( 1000 , 600 ) , pygame . RESIZABLE )
pygame . display . set_caption ( " Game " )
self . window = Window . from_display_module ( )
self . loading_surface = self . generate_loading_surface ( )
self . screen . blit ( self . loading_surface , ( 0 , 0 ) )
pygame . display . update ( )
self . settings = load_dataclass_json ( Settings , " settings.json " )
setattr ( self . settings , " save " , lambda : save_dataclass_json ( self . settings , " settings.json " ) )
self . fps = self . settings . fps
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self . ui = UI ( self )
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# colors
self . gray = ( 20 , 20 , 20 )
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self . blue = ( 10 , 10 , 140 )
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# pygame objects
self . clock = pygame . time . Clock ( )
self . mouse = pygame . mouse
self . pusab = pygame . font . Font ( " PUSAB.otf " )
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self . floor_texture = pygame . image . load ( " assets/textures/floors/floor_01.png " ) # textures
self . floor_texture = pygame . transform . scale ( self . floor_texture , ( self . floor_texture . get_width ( ) * 4 , self . floor_texture . get_height ( ) * 4 ) )
self . background_texture = pygame . image . load ( " assets/textures/backgrounds/background_01.png " )
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self . background_texture = pygame . transform . scale ( self . background_texture , ( self . background_texture . get_width ( ) * ( ( self . screen . get_height ( ) - self . floor_texture . get_height ( ) ) / / self . background_texture . get_height ( ) ) , self . screen . get_height ( ) - self . floor_texture . get_height ( ) ) ) # properly scale the background
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# loading finished
self . window . size = self . settings . window_size
self . running = True
def generate_loading_surface ( self ) :
default_font = pygame . font . Font ( " PUSAB.otf " , 32 )
loading_text = default_font . render ( " Loading... " , True , ( 240 , 240 , 240 ) )
w , h = self . screen . get_size ( )
loading_surface = pygame . Surface ( ( w , h ) , flags = pygame . SRCALPHA )
loading_surface . fill ( ( 40 , 40 , 40 ) )
loading_surface . blit ( loading_text , ( w / / 2 - loading_text . get_width ( ) / / 2 , h / / 2 - loading_text . get_height ( ) / / 2 ) )
return loading_surface
def loop ( self ) :
self . screen . fill ( self . gray )
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self . ui . draw ( )
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self . get_events ( )
if not self . running :
return
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if self . loading_surface . get_alpha ( ) > 0 : # make the loading screen fade out
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self . screen . blit ( self . loading_surface , ( 0 , 0 ) )
self . loading_surface . set_alpha ( self . loading_surface . get_alpha ( ) - 4 )
pygame . display . update ( )
self . clock . tick ( self . fps )
def get_events ( self ) :
for event in pygame . event . get ( ) :
if event . type == pygame . QUIT :
self . exit ( )
return
elif event . type == pygame . VIDEORESIZE :
self . window_update ( event . size )
def exit ( self ) :
self . running = False
self . settings . save ( )
print ( " Bye! " )
def window_update ( self , size ) :
self . settings . window_size = size
if __name__ == " __main__ " :
geometry_dash = GDPygame ( )
while geometry_dash . running :
geometry_dash . loop ( )