Adjusted some settings and removed a debug print.
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738e2ad519
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3 changed files with 6 additions and 5 deletions
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@ -1,6 +1,7 @@
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#!/usr/bin/python3
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import os
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from random import randrange
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from settings import *
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@ -8,7 +9,7 @@ class Cache:
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def __init__(self):
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self.stacked_sprite_cache = {}
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self.viewing_angle = 360 // NUM_ANGLES
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self.outline_thickness = 4
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self.outline_thickness = 2
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self.get_stacked_sprite_cache()
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def get_stacked_sprite_cache(self):
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@ -31,7 +32,7 @@ class Cache:
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self.run_animation_prerender(object_name, frames, attrs)
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def run_prerender(self, object_name, layer_array, attrs):
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outline = attrs.get("outline", True)
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outline = attrs.get("outline", OUTLINE)
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for angle in range(NUM_ANGLES):
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surface = pygame.Surface(layer_array[0].get_size())
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@ -57,7 +58,7 @@ class Cache:
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self.stacked_sprite_cache[object_name]["rotated_sprites"][angle] = image
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def run_animation_prerender(self, object_name, frames, attrs):
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outline = attrs.get("outline", True)
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outline = attrs.get("outline", OUTLINE)
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for angle in range(NUM_ANGLES):
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surface = pygame.Surface(list(frames.items())[0][1][0].get_size())
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@ -13,7 +13,8 @@ PLAYER_ROT_SPEED = 0.0015
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BG_COLOR = "olivedrab"
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NUM_ANGLES = 180 # multiple of 360
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TRANSP_COLOR = (43, 64, 36)
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TRANSP_COLOR = (45, 54, 76)
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OUTLINE = True
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SPRITE_ATTRS = {
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"Robot": {
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@ -80,7 +80,6 @@ class AnimatedStackedSprite(pygame.sprite.Sprite):
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def animate(self):
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self.frame = str(round(self.app.time) * 4 % 3)
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print(self.frame)
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self.rotated_sprites = self.cache[self.name]["frames"][self.frame]["rotated_sprites"]
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def get_image(self):
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