#!/usr/bin/python3 import pygame from wobbl_tools import pg from sprite_stacking_engine.engine import Engine class Moss: def __init__(self): self.screen = pygame.display.set_mode((1400, 800)) # screen and clock (pygame) self.clock = pygame.time.Clock() self.engine = Engine(self) # initialize the sprite stacking engine self.time = 0 # initialize the time (milliseconds since start) self.delta_time = 0.01 # initialize delta time (time it takes to draw a frame) self.running = True def update(self): pygame.display.set_caption(f"{self.clock.get_fps(): .1f}") # set title to fps self.delta_time = self.clock.tick(60) # get the delta time using pygames's clock module self.engine.update() def draw(self): self.engine.draw() # draw the stacked sprite objects self.screen.blit(self.engine.surface, (0, 0)) # draw it onto the real window now pygame.display.flip() # update the window def get_time(self): self.time = pygame.time.get_ticks() * 0.001 def tick(self): self.engine.check_events() self.get_time() self.update() self.draw() if __name__ == "__main__": game = Moss() while game.running: game.tick()