#!/usr/bin/python3 import pygame vec2 = pygame.math.Vector2 RES = WIDTH, HEIGHT = vec2(1400, 800) CENTER = H_WIDTH, H_HEIGHT = RES // 2 TILE_SIZE = 250 PLAYER_SPEED = 0.4 PLAYER_ROT_SPEED = 0.0015 BG_COLOR = "olivedrab" NUM_ANGLES = 180 # multiple of 360 TRANSP_COLOR = (45, 54, 76) OUTLINE = True SPRITE_ATTRS = { "Robot": { "path": "../assets/stacked_sprites/Robot.png", "layers": 16, "scale": 8 }, "Building": { "path": "../assets/stacked_sprites/Building.png", "layers": 80, "scale": 4 } } ANIMATED_SPRITE_ATTRS = { "Bla": { "path": "../assets/stacked_sprites/animated/bla/", "layers": 3, "scale": 16 } }