#!/usr/bin/python3 import pygame vec2 = pygame.math.Vector2 RES = WIDTH, HEIGHT = vec2(1400, 800) CENTER = H_WIDTH, H_HEIGHT = RES // 2 TILE_SIZE = 250 PLAYER_SPEED = 0.4 PLAYER_ROT_SPEED = 0.0015 BG_COLOR = "olivedrab" NUM_ANGLES = 180 # multiple of 360 TRANSP_COLOR = (43, 64, 36) SPRITE_ATTRS = { "Robot": { "path": "../assets/stacked_sprites/Robot.png", "num_layers": 16, "scale": 8, "y_offset": -8 }, "Building": { "path": "../assets/stacked_sprites/Building.png", "num_layers": 80, "scale": 4, "y_offset": -40 } }