Moss/moss.py

44 lines
955 B
Python

#!/usr/bin/python3
import pygame
from wobbl_tools import pg
from sprite_stacking_engine.engine import Engine
class Moss:
def __init__(self):
self.screen = pygame.display.set_mode((1400, 800))
self.clock = pygame.time.Clock()
self.engine = Engine(self)
self.time = 0
self.delta_time = 0.01
self.running = True
def update(self):
pygame.display.set_caption(f"{self.clock.get_fps(): .1f}")
self.delta_time = self.clock.tick(60)
self.engine.update()
def draw(self):
self.engine.draw()
self.screen.blit(self.engine.surface, (0, 0))
pygame.display.flip()
def get_time(self):
self.time = pygame.time.get_ticks() * 0.001
def tick(self):
self.engine.check_events()
self.get_time()
self.update()
self.draw()
if __name__ == "__main__":
game = Moss()
while game.running:
game.tick()