Wobuzz/wobuzz/player/player.py

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#!/usr/bin/python3
import os
import pygame.mixer
from pydub import AudioSegment
from pydub.effects import normalize
import io
from pygame import mixer
from .track import Track
class Player:
def __init__(self, file_paths: list=[]):
pygame.mixer.init()
self.mixer = mixer
self.mixer.music.set_endevent()
self.playing = False
self.paused = False
if not file_paths:
pass
# loading of last opened files will be implemented in the future
else:
self.current_playlist = self.load_tracks(file_paths)
if self.current_playlist:
self.playing_track = self.current_playlist[0]
self.current_playlist_index = 0
else:
self.playing_track = None
self.current_playlist_index = 0
def load_tracks(self, track_paths: list[str]):
"""
Load tracks from list of paths.
"""
tracks = []
for track_path in track_paths:
if os.path.isfile(track_path):
tracks.append(Track(track_path, True))
return tracks
def track_finished(self):
self.current_playlist_index += 1
self.playing_track = self.current_playlist[self.current_playlist_index]
self.playing_track.sound.play()
def skip_current(self):
self.mixer.stop()
self.track_finished()
def previous_track(self):
if self.current_playlist_index > 0:
self.mixer.stop()
self.current_playlist_index -= 1
self.playing_track = self.current_playlist[self.current_playlist_index]
self.playing_track.sound.play()
def toggle_playing(self):
if self.playing and self.paused:
self.mixer.pause()
self.paused = False
elif self.playing:
self.mixer.unpause()
self.paused = True
else:
self.playing_track.sound.play()
self.paused = False
self.playing = True
def stop(self):
self.mixer.stop()
self.playing = False