Got shitty basic features working.
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parent
ce254c8b54
commit
45d97f5aeb
6 changed files with 97 additions and 29 deletions
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@ -1,5 +1,6 @@
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#!/usr/bin/python3
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from PyQt6.QtCore import QTimer
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from ui.main_window import MainWindow
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@ -9,12 +10,13 @@ class GUI:
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self.window = MainWindow()
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self.window.show()
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self.connect()
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self.window.show()
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def connect(self):
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self.window.main_container.track_control.previous_button.triggered.connect(self.app.player.previous_track)
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self.window.main_container.track_control.toggle_play_button.triggered.connect(self.app.player.toggle_playing)
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self.window.main_container.track_control.stop_button.triggered.connect(self.app.player.stop)
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self.window.main_container.track_control.next_button.triggered.connect(self.app.player.skip_current)
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34
wobuzz/gui_communication.py
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34
wobuzz/gui_communication.py
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#!/usr/bin/python3
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from PyQt6.QtCore import QTimer
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PROGRESS_UPDATE_RATE = 60
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PROGRESS_UPDATE_INTERVAL = 1000 // PROGRESS_UPDATE_RATE
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class GUICommunication:
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def __init__(self, app):
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self.app = app
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self.window = self.app.gui.window
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self.progress_update_timer = QTimer()
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self.progress_update_timer.timeout.connect(self.update_progress)
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self.progress_update_timer.start(PROGRESS_UPDATE_INTERVAL)
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self.on_track_start()
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def on_track_start(self):
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self.window.main_container.track_control.track_progress_slider.setRange(
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0,
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self.app.player.playing_track.duration
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)
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self.update_progress()
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def update_progress(self):
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remaining = self.app.player.track_progress_timer.remainingTime()
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track_duration = self.app.player.playing_track.duration
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progress = track_duration - remaining
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self.window.main_container.track_control.track_progress_slider.setValue(progress)
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@ -2,17 +2,18 @@
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import sys
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from PyQt6.QtWidgets import QApplication
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from gui import GUI
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from wobuzz.player.player import Player
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from gui import GUI
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from gui_communication import GUICommunication
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class Wobuzz:
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def __init__(self):
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self.qt_app = QApplication([])
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self.player = Player(sys.argv[1:])
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self.player = Player(self, sys.argv[1:])
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self.gui = GUI(self)
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self.gui_communication = GUICommunication(self)
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if __name__ == "__main__":
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@ -2,19 +2,24 @@
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import os
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from PyQt6.QtCore import QTimer
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import pygame.mixer
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from pydub import AudioSegment
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from pydub.effects import normalize
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import io
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from pygame import mixer
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import pygame.event
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from .track import Track
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class Player:
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def __init__(self, file_paths: list=[]):
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def __init__(self, app, file_paths: list=[]):
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self.app = app
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pygame.mixer.init()
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self.mixer = mixer
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self.mixer.music.set_endevent()
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self.mixer = pygame.mixer
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self.music_channel = self.mixer.Channel(0)
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self.track_progress_timer = QTimer()
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self.track_progress_timer.timeout.connect(self.track_finished)
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self.track_progress_timer.setSingleShot(True)
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self.remaining_time = 0
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self.playing = False
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self.paused = False
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@ -51,36 +56,60 @@ class Player:
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self.current_playlist_index += 1
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self.playing_track = self.current_playlist[self.current_playlist_index]
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self.playing_track.sound.play()
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self.music_channel.play(self.playing_track.sound)
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self.start_track_progress_timer()
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self.app.gui_communication.on_track_start()
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def start_playing(self):
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self.music_channel.play(self.playing_track.sound)
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self.start_track_progress_timer()
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self.paused = False
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self.playing = True
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def pause(self):
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self.music_channel.pause()
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self.paused = True
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self.pause_track_progress_timer()
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def unpause(self):
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self.music_channel.unpause()
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self.paused = False
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self.unpause_track_progress_timer()
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def skip_current(self):
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self.mixer.stop()
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self.music_channel.stop()
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self.track_finished()
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def previous_track(self):
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if self.current_playlist_index > 0:
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self.mixer.stop()
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self.music_channel.stop()
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self.current_playlist_index -= 1
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self.playing_track = self.current_playlist[self.current_playlist_index]
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self.playing_track.sound.play()
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self.music_channel.play(self.playing_track.sound)
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def toggle_playing(self):
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if self.playing and self.paused:
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self.mixer.pause()
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self.paused = False
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self.unpause()
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elif self.playing:
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self.mixer.unpause()
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self.paused = True
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self.pause()
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else:
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self.playing_track.sound.play()
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self.paused = False
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self.playing = True
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self.start_playing()
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def stop(self):
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self.mixer.stop()
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self.music_channel.stop()
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self.playing = False
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def start_track_progress_timer(self):
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self.track_progress_timer.start(self.playing_track.duration)
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def pause_track_progress_timer(self):
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self.remaining_time = self.track_progress_timer.remainingTime()
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self.track_progress_timer.stop()
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def unpause_track_progress_timer(self):
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self.track_progress_timer.start(self.playing_track.duration - self.remaining_time)
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@ -14,7 +14,7 @@ class Track:
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self.path = path
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self.cached = cache
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self.sound = self.cache() if self.cached else None
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(self.audio, self.sound, self.duration) = self.cache() if self.cached else (None, None, 0)
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def cache(self):
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audio = AudioSegment.from_mp3(self.path)
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@ -24,6 +24,8 @@ class Track:
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sound = Sound(wav)
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# audio_bytes = io.BytesIO(wav.read())
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# return pygame.mixer.Sound object and track duration in milliseconds
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return audio, sound, len(audio)
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return sound
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def remaining(self, position: int):
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return self.audio[-position:]
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@ -24,8 +24,8 @@ class TrackControl(QToolBar):
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self.current_position_indicator = QLabel("0:00")
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self.addWidget(self.current_position_indicator)
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self.play_position_slider = QSlider(Qt.Orientation.Horizontal, self)
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self.addWidget(self.play_position_slider)
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self.track_progress_slider = QSlider(Qt.Orientation.Horizontal, self)
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self.addWidget(self.track_progress_slider)
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self.track_length_indicator = QLabel("0:00")
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self.addWidget(self.track_length_indicator)
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