Added a performance description to the README.
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@ -15,6 +15,13 @@ The player has its own playlist file format that is similar to extended m3u. [WO
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| Synchronisation between devices | This should be pretty hard to implement and idk. if i will ever make it, but synchronisation could be pretty practical e.g. if you have multiple audio systems in different rooms. | <input type="checkbox" disabled /> Not Implemented |
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| Synchronisation between devices | This should be pretty hard to implement and idk. if i will ever make it, but synchronisation could be pretty practical e.g. if you have multiple audio systems in different rooms. | <input type="checkbox" disabled /> Not Implemented |
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| Audio visualization | Firstly, rather simple audio visualization like an oscilloscope would be cool, also something more complicated like [ProjectM](https://github.com/projectM-visualizer/projectm) could be integrated. | <input type="checkbox" disabled /> Not Implemented |
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| Audio visualization | Firstly, rather simple audio visualization like an oscilloscope would be cool, also something more complicated like [ProjectM](https://github.com/projectM-visualizer/projectm) could be integrated. | <input type="checkbox" disabled /> Not Implemented |
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### Performance
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Currently, Wobuzz is relatively CPU-friendly in comparison to other audio players, but not RAM-friendly.
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In comparison to Audacious, Wobuzz uses half as much CPU, but more than double the RAM.
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This is because Audacious loads the audio only partially, while Wobuzz loads the entire track and the following one.
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In the future, this may get optimized and CPU-usage could increase due to more features.
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## Installation
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## Installation
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### Release installation
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### Release installation
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