OOPed everything a little.
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parent
3dfb07ab14
commit
d3a6cb7dd8
4 changed files with 40 additions and 37 deletions
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@ -6,41 +6,26 @@ import pygame.mixer
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import pygame.event
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from .track import Track
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from .track_progress_timer import TrackProgress
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from .play_state import PlayState
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class Player:
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def __init__(self, app, file_paths: list=[]):
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def __init__(self, app):
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self.app = app
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self.track_progress = TrackProgress(self.app)
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self.play_state = PlayState()
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pygame.mixer.init()
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self.mixer = pygame.mixer
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self.music_channel = self.mixer.Channel(0)
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self.playing = False
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self.paused = False
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self.searched = False
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self.current_playlist = []
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self.playing_track = None
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self.current_playlist_index = 0
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self.playing_segment = None
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self.playing_segment_duration = 0
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if not file_paths:
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self.current_playlist = []
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# loading of last opened files will be implemented in the future
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else:
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self.current_playlist = self.load_tracks(file_paths)
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if self.current_playlist:
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self.playing_track = self.current_playlist[0]
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self.current_playlist_index = 0
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self.playing_segment = self.playing_track.sound
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self.playing_segment_duration = self.playing_track.duration
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else:
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self.playing_track = None
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self.current_playlist_index = 0
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self.playing_segment = None
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self.playing_segment_duration = 0
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def load_tracks(self, track_paths: list[str]):
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def load_tracks_from_paths(self, track_paths: list[str]):
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"""
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Load tracks from list of paths.
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"""
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@ -51,7 +36,11 @@ class Player:
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if os.path.isfile(track_path):
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tracks.append(Track(track_path, True))
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return tracks
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self.current_playlist = tracks
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self.playing_track = self.current_playlist[0]
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self.current_playlist_index = 0
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self.playing_segment = self.playing_track.sound
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self.playing_segment_duration = self.playing_track.duration
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def track_finished(self):
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self.current_playlist_index += 1
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@ -71,18 +60,18 @@ class Player:
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def start_playing(self):
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self.music_channel.play(self.playing_track.sound)
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self.track_progress.start()
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self.paused = False
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self.playing = True
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self.play_state.paused = False
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self.play_state.playing = True
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def pause(self):
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self.music_channel.pause()
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self.track_progress.pause()
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self.paused = True
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self.play_state.paused = True
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def unpause(self):
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self.music_channel.unpause()
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self.track_progress.unpause()
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self.paused = False
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self.play_state.paused = False
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def skip_current(self):
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self.music_channel.stop()
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@ -105,10 +94,10 @@ class Player:
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self.app.gui_communication.on_track_start()
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def toggle_playing(self):
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if self.playing and self.paused:
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if self.play_state.playing and self.play_state.paused:
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self.unpause()
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elif self.playing:
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elif self.play_state.playing:
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self.pause()
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else:
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@ -117,11 +106,11 @@ class Player:
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def stop(self):
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self.music_channel.stop()
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self.track_progress.stop()
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self.playing = False
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self.play_state.playing = False
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self.playing_segment_duration = self.playing_track.duration
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def seek(self, position: int):
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self.searched = True
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self.play_state.searched = True
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self.music_channel.stop()
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self.track_progress.stop()
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(self.playing_segment, self.playing_segment_duration) = self.playing_track.remaining(position)
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