OOPed everything a little.
This commit is contained in:
parent
3dfb07ab14
commit
d3a6cb7dd8
4 changed files with 40 additions and 37 deletions
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@ -38,7 +38,7 @@ class GUICommunication:
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self.app.player.seek(self.track_control.track_progress_slider.value())
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self.app.player.seek(self.track_control.track_progress_slider.value())
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def on_track_start(self):
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def on_track_start(self):
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if self.app.player.playing:
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if self.app.player.play_state.playing:
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duration = self.app.player.playing_track.duration
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duration = self.app.player.playing_track.duration
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self.track_control.track_progress_slider.setRange(
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self.track_control.track_progress_slider.setRange(
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@ -51,7 +51,7 @@ class GUICommunication:
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self.update_progress()
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self.update_progress()
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def update_progress(self):
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def update_progress(self):
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if self.app.player.playing and not self.track_progress_slider_dragged:
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if self.app.player.play_state.playing and not self.track_progress_slider_dragged:
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remaining = self.app.player.track_progress.timer.remainingTime()
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remaining = self.app.player.track_progress.timer.remainingTime()
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if remaining == -1:
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if remaining == -1:
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@ -13,11 +13,15 @@ class Wobuzz:
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self.qt_app = QApplication([])
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self.qt_app = QApplication([])
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self.utils = Utils(self)
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self.utils = Utils(self)
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self.player = Player(self)
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self.player = Player(self, sys.argv[1:])
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self.gui = GUI(self)
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self.gui = GUI(self)
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self.gui_communication = GUICommunication(self)
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self.gui_communication = GUICommunication(self)
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track_paths = sys.argv[1:]
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if track_paths:
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self.player.load_tracks_from_paths(track_paths)
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if __name__ == "__main__":
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if __name__ == "__main__":
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wobuzz = Wobuzz()
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wobuzz = Wobuzz()
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10
wobuzz/player/play_state.py
Normal file
10
wobuzz/player/play_state.py
Normal file
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@ -0,0 +1,10 @@
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#!/usr/bin/python3
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from dataclasses import dataclass
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@dataclass
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class PlayState:
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playing: bool=False
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paused: bool=False
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searched: bool=False
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@ -6,41 +6,26 @@ import pygame.mixer
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import pygame.event
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import pygame.event
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from .track import Track
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from .track import Track
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from .track_progress_timer import TrackProgress
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from .track_progress_timer import TrackProgress
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from .play_state import PlayState
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class Player:
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class Player:
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def __init__(self, app, file_paths: list=[]):
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def __init__(self, app):
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self.app = app
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self.app = app
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self.track_progress = TrackProgress(self.app)
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self.track_progress = TrackProgress(self.app)
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self.play_state = PlayState()
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pygame.mixer.init()
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pygame.mixer.init()
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self.mixer = pygame.mixer
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self.mixer = pygame.mixer
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self.music_channel = self.mixer.Channel(0)
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self.music_channel = self.mixer.Channel(0)
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self.playing = False
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self.paused = False
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self.searched = False
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if not file_paths:
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self.current_playlist = []
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self.current_playlist = []
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# loading of last opened files will be implemented in the future
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else:
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self.current_playlist = self.load_tracks(file_paths)
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if self.current_playlist:
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self.playing_track = self.current_playlist[0]
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self.current_playlist_index = 0
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self.playing_segment = self.playing_track.sound
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self.playing_segment_duration = self.playing_track.duration
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else:
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self.playing_track = None
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self.playing_track = None
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self.current_playlist_index = 0
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self.current_playlist_index = 0
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self.playing_segment = None
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self.playing_segment = None
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self.playing_segment_duration = 0
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self.playing_segment_duration = 0
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def load_tracks(self, track_paths: list[str]):
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def load_tracks_from_paths(self, track_paths: list[str]):
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"""
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"""
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Load tracks from list of paths.
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Load tracks from list of paths.
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"""
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"""
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@ -51,7 +36,11 @@ class Player:
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if os.path.isfile(track_path):
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if os.path.isfile(track_path):
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tracks.append(Track(track_path, True))
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tracks.append(Track(track_path, True))
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return tracks
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self.current_playlist = tracks
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self.playing_track = self.current_playlist[0]
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self.current_playlist_index = 0
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self.playing_segment = self.playing_track.sound
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self.playing_segment_duration = self.playing_track.duration
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def track_finished(self):
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def track_finished(self):
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self.current_playlist_index += 1
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self.current_playlist_index += 1
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@ -71,18 +60,18 @@ class Player:
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def start_playing(self):
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def start_playing(self):
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self.music_channel.play(self.playing_track.sound)
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self.music_channel.play(self.playing_track.sound)
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self.track_progress.start()
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self.track_progress.start()
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self.paused = False
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self.play_state.paused = False
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self.playing = True
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self.play_state.playing = True
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def pause(self):
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def pause(self):
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self.music_channel.pause()
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self.music_channel.pause()
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self.track_progress.pause()
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self.track_progress.pause()
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self.paused = True
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self.play_state.paused = True
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def unpause(self):
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def unpause(self):
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self.music_channel.unpause()
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self.music_channel.unpause()
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self.track_progress.unpause()
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self.track_progress.unpause()
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self.paused = False
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self.play_state.paused = False
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def skip_current(self):
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def skip_current(self):
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self.music_channel.stop()
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self.music_channel.stop()
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@ -105,10 +94,10 @@ class Player:
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self.app.gui_communication.on_track_start()
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self.app.gui_communication.on_track_start()
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def toggle_playing(self):
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def toggle_playing(self):
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if self.playing and self.paused:
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if self.play_state.playing and self.play_state.paused:
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self.unpause()
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self.unpause()
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elif self.playing:
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elif self.play_state.playing:
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self.pause()
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self.pause()
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else:
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else:
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@ -117,11 +106,11 @@ class Player:
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def stop(self):
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def stop(self):
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self.music_channel.stop()
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self.music_channel.stop()
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self.track_progress.stop()
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self.track_progress.stop()
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self.playing = False
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self.play_state.playing = False
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self.playing_segment_duration = self.playing_track.duration
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self.playing_segment_duration = self.playing_track.duration
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def seek(self, position: int):
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def seek(self, position: int):
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self.searched = True
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self.play_state.searched = True
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self.music_channel.stop()
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self.music_channel.stop()
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self.track_progress.stop()
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self.track_progress.stop()
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(self.playing_segment, self.playing_segment_duration) = self.playing_track.remaining(position)
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(self.playing_segment, self.playing_segment_duration) = self.playing_track.remaining(position)
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