#!/usr/bin/python3 import os import pygame.mixer import pygame.event from .track import Track from .playlist import Playlist from .track_progress_timer import TrackProgress class Player: def __init__(self, app): self.app = app pygame.mixer.init() self.mixer = pygame.mixer self.music_channel = self.mixer.Channel(0) self.track_progress = TrackProgress(self.app) self.current_playlist = Playlist(self.app, "None") self.playing = False self.paused = False self.current_sound = None self.current_sound_duration = 0 def play(self): self.music_channel.play(self.current_sound) self.playing = True self.paused = False self.app.gui_communication.on_playstate_update() def track_finished(self): if not self.current_playlist.on_last_track(): previous_track = self.current_playlist.current_track self.current_sound, self.current_sound_duration = self.current_playlist.next_track() self.play() self.track_progress.start() self.app.gui_communication.on_track_change(previous_track, self.current_playlist.current_track) else: self.stop() def start_playing(self): self.current_sound = self.current_playlist.current_track.sound self.current_sound_duration = self.current_playlist.current_track.duration self.play() self.track_progress.start() self.app.gui_communication.on_track_change(None, self.current_playlist.current_track) self.app.gui_communication.on_playstate_update() def play_track_in_playlist(self, track_index): self.stop() previous_track = self.current_playlist.current_track self.current_sound, self.current_sound_duration = self.current_playlist.set_track(track_index) self.play() self.track_progress.start() self.app.gui_communication.on_track_change(previous_track, self.current_playlist.current_track) def pause(self): self.music_channel.pause() self.track_progress.pause() self.paused = True self.app.gui_communication.on_playstate_update() def unpause(self): self.music_channel.unpause() self.track_progress.unpause() self.playing = True self.paused = False self.app.gui_communication.on_playstate_update() def next_track(self): if not self.current_playlist.on_last_track(): self.music_channel.stop() self.track_progress.stop() self.track_finished() def previous_track(self): if not self.current_playlist.on_first_track(): self.music_channel.stop() last_track = self.current_playlist.current_track self.current_sound, self.current_sound_duration = self.current_playlist.previous_track() self.track_progress.stop() self.play() self.track_progress.start() self.app.gui_communication.on_track_change(last_track, self.current_playlist.current_track) def stop(self): self.music_channel.stop() self.track_progress.stop() self.current_sound_duration = self.current_playlist.current_track.duration self.playing = False self.paused = False self.app.gui_communication.on_playstate_update() def seek(self, position: int): self.music_channel.stop() self.track_progress.stop() (self.current_sound, self.current_sound_duration) = self.current_playlist.current_track.remaining(position) self.play() self.track_progress.start()