#!/usr/bin/python3 from pydub import AudioSegment from pydub.effects import normalize from pygame.mixer import Sound from tinytag import TinyTag SUPPORTED_FORMATS = [ "mp3", "wav", "ogg" ] class Track: """ Class containing data for a track like file path, raw data... """ def __init__(self, app, path: str, property_string: str=None, cache: bool=False): self.app = app self.path = path self.property_string = property_string self.tags = TinyTag.get(self.path) self.cached = False self.audio = None self.sound = None self.duration = 0 if cache: self.cache() def cache(self): self.load_audio() # audio = normalize(audio) wav = self.audio.export(format="wav") self.sound = Sound(wav) self.duration = len(self.audio) # track duration in milliseconds self.cached = True def load_audio(self): type = self.path.split(".")[-1] if type in SUPPORTED_FORMATS: self.audio = AudioSegment.from_file(self.path) def remaining(self, position: int): remaining_audio = self.audio[position:] wav = remaining_audio.export(format="wav") sound = Sound(wav) # return the remaining part of the track's audio and the duration of the remaining part return sound, len(remaining_audio)