#!/usr/bin/python3 from pydub import AudioSegment from pydub.effects import normalize from pygame.mixer import Sound class Track: """ Class containing data for a track like file path, raw data... """ def __init__(self, path: str, cache: bool=False): self.path = path self.cached = cache self.sound = self.cache() if self.cached else None def cache(self): audio = AudioSegment.from_mp3(self.path) audio = normalize(audio) wav = audio.export(format="wav") sound = Sound(wav) # audio_bytes = io.BytesIO(wav.read()) return sound