#!/usr/bin/python3 import os from PyQt6.QtCore import QTimer import pygame.mixer import pygame.event from .track import Track from .track_progress_timer import TrackProgress class Player: def __init__(self, app, file_paths: list=[]): self.app = app self.track_progress = TrackProgress(self.app) pygame.mixer.init() self.mixer = pygame.mixer self.music_channel = self.mixer.Channel(0) self.playing = False self.paused = False if not file_paths: pass # loading of last opened files will be implemented in the future else: self.current_playlist = self.load_tracks(file_paths) if self.current_playlist: self.playing_track = self.current_playlist[0] self.current_playlist_index = 0 else: self.playing_track = None self.current_playlist_index = 0 def load_tracks(self, track_paths: list[str]): """ Load tracks from list of paths. """ tracks = [] for track_path in track_paths: if os.path.isfile(track_path): tracks.append(Track(track_path, True)) return tracks def track_finished(self): self.current_playlist_index += 1 self.playing_track = self.current_playlist[self.current_playlist_index] self.music_channel.play(self.playing_track.sound) self.track_progress.start() self.app.gui_communication.on_track_start() def start_playing(self): self.music_channel.play(self.playing_track.sound) self.track_progress.start() self.paused = False self.playing = True def pause(self): self.music_channel.pause() self.track_progress.pause() self.paused = True def unpause(self): self.music_channel.unpause() self.track_progress.unpause() self.paused = False def skip_current(self): self.music_channel.stop() self.track_progress.stop() self.track_finished() def previous_track(self): if self.current_playlist_index > 0: self.music_channel.stop() self.current_playlist_index -= 1 self.playing_track = self.current_playlist[self.current_playlist_index] self.track_progress.stop() self.music_channel.play(self.playing_track.sound) self.track_progress.start() self.app.gui_communication.on_track_start() def toggle_playing(self): if self.playing and self.paused: self.unpause() elif self.playing: self.pause() else: self.start_playing() def stop(self): self.music_channel.stop() self.track_progress.stop() self.playing = False