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#!/usr/bin/python3
import pygame
import threading
RESOLUTION = 8
FPS = 60
pygame.init()
screen = pygame.display.set_mode((1600, 900), flags=pygame.RESIZABLE)
white = (240, 240, 240)
red = (200, 40, 40)
gray = (40, 40, 40)
sponge = None
sponge_step = 0
sponge_last_step = (RESOLUTION - 1) * 3 * 3
clock = pygame.time.Clock()
sponge_surface = pygame.Surface((3**RESOLUTION, 3**RESOLUTION))
sponge_surface.fill(gray)
font = pygame.font.Font(pygame.font.get_default_font(), 32)
class SimpleArray:
def __init__(self, size: tuple, fill=None):
self.size = size
self.width, self.height = size
self.fill = fill
self.array = []
self.empty_array = []
self.create_array()
def __str__(self):
array_string = ""
for y in self.array:
for x in y:
array_string += str(x)
array_string += "\n"
return array_string
def create_array(self):
for y in range(self.height):
array = []
for x in range(self.width):
array.append(self.fill)
self.array.append(array)
self.empty_array = self.array
def set(self, pos: tuple, value):
x, y = pos
self.array[y - 1][x - 1] = value
def set_all(self, array: list):
self.array = array
def merge(self, pos: tuple, array):
width, height = array.size
offset_x, offset_y = pos
for y in range(height):
for x in range(width):
self.set((x + offset_x + 1, y + offset_y + 1), array.get((x + 1, y + 1)))
def get(self, pos: tuple):
x, y = pos
return self.array[y - 1][x - 1]
def get_all(self):
return self.array
def reset(self):
self.array = self.empty_array
def generate_sponge():
global sponge
global sponge_step
pattern = SimpleArray((1, 1), fill=1)
for pattern_number in range(2, RESOLUTION + 1):
if not running:
return
old_size = pattern.height
new_size = old_size * 3
new_pattern = SimpleArray((new_size, new_size), fill=0)
for y in range(1, 4):
for x in range(1, 4):
if not x == 2 or not y == 2:
new_pattern.merge((x * old_size - old_size, y * old_size - old_size), pattern)
sponge_step += 1
pattern = new_pattern
sponge = pattern
draw_sponge()
def draw_sponge():
global sponge_step
sponge_surface.fill(gray)
for y in range(3**(RESOLUTION - 1)):
for x in range(3**(RESOLUTION - 1)):
if sponge.get((x + 1, y + 1)) == 1:
sponge_surface.set_at((x, y), white)
def update():
screen.fill(gray)
screen.blit(sponge_surface, (0, 0))
calculate_progress()
check_events()
if not running:
return
pygame.display.update()
def calculate_progress():
if not sponge_step == sponge_last_step:
percent = 100 / sponge_last_step
step_percent = round(percent * sponge_step)
loading_text = font.render("Loading: " + str(step_percent) + "%", True, red)
x, y = screen.get_size()
tx, ty = loading_text.get_size()
screen.blit(loading_text, (x / 2 - tx / 2, y / 2 - ty / 2))
def check_events():
for event in pygame.event.get():
if event.type == pygame.QUIT:
close()
def close():
global running
running = False
running = True
threading.Thread(target=generate_sponge).start()
while running:
update()
clock.tick(FPS)
pygame.quit()
print("Exit.")