voxel_engine/shaders/quad.vert

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GLSL
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2023-10-19 12:59:58 +02:00
#version 330 core
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec3 in_color;
uniform mat4 m_proj;
uniform mat4 m_view;
uniform mat4 m_model;
out vec3 color;
void main() {
color = in_color;
gl_Position = m_proj * m_view * m_model * vec4(in_position, 1.0);
}