75 lines
2 KiB
Python
75 lines
2 KiB
Python
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#!/usr/bin/python3
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from settings import *
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import moderngl as mgl
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import pygame as pg
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import sys
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from shader_program import ShaderProgram
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from scene import Scene
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from player import Player
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from textures import Textures
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class VoxelEngine:
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def __init__(self):
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pg.init()
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pg.display.gl_set_attribute(pg.GL_CONTEXT_MAJOR_VERSION, 3)
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pg.display.gl_set_attribute(pg.GL_CONTEXT_MINOR_VERSION, 3)
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pg.display.gl_set_attribute(pg.GL_CONTEXT_PROFILE_MASK, pg.GL_CONTEXT_PROFILE_CORE)
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pg.display.gl_set_attribute(pg.GL_DEPTH_SIZE, 24)
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pg.display.set_mode(WIN_RES, flags=pg.OPENGL | pg.DOUBLEBUF)
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self.ctx = mgl.create_context()
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self.ctx.enable(flags=mgl.DEPTH_TEST | mgl.CULL_FACE | mgl.BLEND)
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self.ctx.gc_mode = "auto"
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self.clock = pg.time.Clock()
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self.delta_time = 0
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self.time = 0
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pg.event.set_grab(True)
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pg.mouse.set_visible(False)
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self.on_init()
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self.running = True
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def on_init(self):
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self.textures = Textures(self)
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self.player = Player(self)
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self.shader_program = ShaderProgram(self)
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self.scene = Scene(self)
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def update(self):
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self.player.update()
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self.shader_program.update()
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self.scene.update()
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self.delta_time = self.clock.tick()
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self.time = pg.time.get_ticks() * 0.001
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pg.display.set_caption(f"{self.clock.get_fps() :.0f}")
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def render(self):
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self.ctx.clear(color=BG_COLOR)
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self.scene.render()
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pg.display.flip()
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def handle_events(self):
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for event in pg.event.get():
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if event.type == pg.QUIT or (event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE):
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self.running = False
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def run(self):
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while self.running:
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self.handle_events()
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self.update()
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self.render()
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pg.quit()
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sys.exit()
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if __name__ == "__main__":
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app = VoxelEngine()
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app.run()
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