32 lines
827 B
Python
32 lines
827 B
Python
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#!/usr/bin/python3
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import numpy
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class BaseMesh:
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def __init__(self):
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# OpenGL context
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self.ctx = None
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# shader program
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self.program = None
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# vertex buffer data type format: "3f 3f"
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self.vbo_format = None
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# attribute names according to the format: ("in_position", "in_color")
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self.attributes: tuple[str, ...] = None
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# vertex array object
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self.vao = None
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def get_vertex_data(self) -> numpy.array: ...
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def get_vao(self):
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vertex_data = self.get_vertex_data()
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vbo = self.ctx.buffer(vertex_data)
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vao = self.ctx.vertex_array(
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self.program,
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[(vbo, self.vbo_format, *self.attributes)],
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skip_errors=True
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)
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return vao
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def render(self):
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self.vao.render()
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