#!/usr/bin/python3 import pygame as pg import moderngl as mgl class Textures: def __init__(self, app): self.app = app self.ctx = app.ctx # load textures #self.texture_0 = self.load("frame.png") self.texture_0 = self.load("test.png") # assign texture unit self.texture_0.use(location=0) def load(self, file_name): texture = pg.image.load(f"assets/{file_name}") texture = pg.transform.flip(texture, flip_x=True, flip_y=False) texture = self.ctx.texture( size=texture.get_size(), components=4, data=pg.image.tostring(texture, "RGBA", False) ) texture.anisotropy = 32.0 texture.build_mipmaps() texture.filter = (mgl.NEAREST, mgl.NEAREST) return texture